This map designed for TeamFortress Version 2.7 or higher!
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Title : Civilian Sawmill, Version 2.0
Author : James C. Bengtson
Online Handle : >V< [Golbez]
Clan : The Fifth Element
Official Website : http://www.FifthElement.org (soon)
E-Mail Address : golbez@neurogamer.com
Personal Homepage : http://www.neurogamer.com/golbez
http://home.ptd.net/~golbez
Included Files : CIVSAW2 .BSP - The main data file
CIVSAW2 .TXT - The file you're reading
THEPOWER.WAV - This is heard when there's a capture
SIREN .WAV - Touch the flag to hear this
Other Files by Author : UAC_CNTR.WAD - My first level, for DOOM II
WATRCITY.WAD - Massive Water City for Heretic
DMENTRY .WAD - Cool modification of DOOM II's MAP01
JAWRAWx .BSP - Contributed work the Jawraw maps
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Revision History : v2.0 - Added the upper deck, redid the textures for
the most part, added Megahealth, lava, fire,
more spawn points for Civilians, and when
a Red grabs the Blue flag, Blue gets some
more ammo and cells. Many, many more changes.
v1.3 - Reverted Quad/Penta times, changed to 3
HWGuys on the Blue team. Not good.
v1.2 - Colored the textures near where you grab the
flag and where you cap, shortened time of
Quad and lengthened Penta.
v1.1 - Minor ENT changes, better messages.
v1.0 - Initial release.
Installation : The .BSP file goes in fortress\maps
The .WAV files go in fortress\sound\items
Compile Machine : AOpen, Full Tower
Intel Pentium/200 MMX with 64 MB RAM, 24x CD-ROM,
4 MB Matrox Millenium II with Diamond Monster 3D,
Sound Blaster AWE 64, 56.6Kbps USRobotics modem
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º THE STORY SO FAR.. º
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Darkness falls over the smelting plant as evening settles in. It has been
several days since the milita's forces descended upon the quiet industrial
town and took over the biggest metal-processing plant in the States. Armed
with heavy Assualt Cannons, they proceeded to rid all the townspeople of
their money and armaments. They thought their victory was complete.
They were wrong.
As a member of the local factory workers union, you have convinced the rest
of the opressed people to gather together all the spare knifes, axes and any
other weapons that were not confiscated. It may not be much, but reports say
there are only 2 guards on patrol at any given time.
Your goal, the prized Blue flag. It is their source of ammo, and is said to
grant superstrength to those who can hold it long enough. As such, you must
steal it away from them and make your capture sound. Beware, the militia have
set an alarm on the flag so when it is taken by someone other then themselves
it will be loud enough for all to hear..
Good luck!
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º PLAY INFORMATION º
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Map # : CIVSAW2
Base : A UAC facility on Phobos. Oh, I mean, all new
level from scratch!
Build Time : About 8 hours in total (design/testing).
Programs used : qED v1.0
EntEd v2.05 Beta 5c
May Not Run With... : Capture the Flag or without the TF patch!
Known Bugs : If there were any bugs I knew and still released
this, I would go to hell.
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º LEVEL QUESTIONS º
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Q. What is the point of this map?
A. If you are Blue, it's just to kill as many Reds as possible. If you are
Red, you are trying to get past the HWGuys and capture their flag at
the capture point (an indentation opposite of the flag with a red floor).
Q. How do I get past those damn Heavy Weapons Guys?
A. You can try and axe your way by and overwhelm them by sheer numbers as
only 2 HWGuys are allowed, or you could wait until they run out of ammo,
have somebody else distract them, knock them in the lava, etc.
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º QUOTE OF THE DAY º
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"Precedent is what lesser men use to sanctify questionable activities.
I would prefer to set precedent rather than follow it."
- "Elias Crichell", Micheal A. Stackpole
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º COPYRIGHT/PERMISSIONS º
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Authors had better NOT use this level as a base to build additional
levels, or else I'll do something very cruel and painful to you!
You MAY distribute this compilation, provided you include the
original .ZIP file with no modifications.
This map copyright, James C. Bengtson, 1998
All mentioned trademarks are the property of their respective companies.