This map designed for the TeamFortress QuakeC mod.
October 10, 1998

******************************************************************************
Title                   : Chicken Park v1.0
Files                   : cpark1.bsp
                          tf_chick.mdl
                          ccap.wav
			  cgrab.wav
			  cpark1.txt (this file)
Author                  : [CCW] Chomp
Email Address           : sam_harry@hotmail.com
Web Page                : www.adelaide.net.au/~tharry/cpark/
Description             : TeamFortress capture the chicken(flag)
******************************************************************************

This map does not work properly without the TeamFortress QuakeC mod,
which can be downloaded from http://www.planetfortress.com/teamfortress.

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Single Player           : No
Cooperative             : No
Deathmatch              : No
TeamFortress            : Yes
Difficulty Settings     : No
New Sounds              : Yes
New Graphics            : Yes (A few custom textures for the security system)
New Music               : No
Base                    : From scratch
Editor(s) used          : Worldcraft, Ented, Newwad
Known Bugs              : None as yet
Build Time              : 2 weeks
TreeQbsp                : 472 sec (7.9 mins)
ArghLite                : 946 sec (16 mins)      -extra
RVis                    : 11920 sec (198.7 mins) -level 4
Level vised for GL      : No
******************************************************************************

Installation: 	Put the files in these directories:
			/fortress/maps/cpark1.bsp
			/fortress/sound/items/ccap.wav
			/fortress/sound/items/cgrab.wav
			/fortress/progs/tf_chick.mdl

******************************************************************************

Gameplay: Capture the enemy team's chicken.  It can be found in their basement.
	  This is very similar to the capture the flag style of many other TF 
	  maps.  There are 2 main differences in this particular map.

		Security System
		~~~~~~~~~~~~~~~
		There is a security system in each base.  It is a large screen
		in the main ramp room which alerts defenders to the presence of 
		enemy players.  It has four warnings:
			a) Front - Someone is coming through the front door
			b) Water - Someone is coming through the water
			c) Balcony - Someone is coming in via the balcony
			d) Lift - Someone is coming through the back passage
				  towards the lifts.
		The security system can be disabled by entering the security
		office from the ramp room and doing sufficient damage to the
		computer inside.  If your team can disable the enemy security
		system, you gain 2 points and it will not work for 3 minutes.
		It is then restored and can be disabled again for more points.

		Detpacks
		~~~~~~~~
		Another difference in this map is that the back passage to the lifts
		is blocked by obstacles that can only be removed by detpacks.  There
		are two walls.  The second wall (closest to the lifts) cannot be
		repaired.  However the first wall can be repaired by an engineer
		by hitting the main piece of wood across the ground.  It has to be
		hit about twenty times before it is repaired.

		Why chickens?
		~~~~~~~~~~~~~
		Because there are too many ctf-maps around and it was all I could
		think of. =)  Also, it made naming the level much easier.

	
Credits:  *Thanks to id for the quake engines
	  	-www.idsoftware.com
	  *TFS for the mod.
		-www.planetfortress.com/teamfortress/
          *Fasad for editing the model and skinning it.
	  *Grimm [502] for help with the entities
		-www.planetfortress.com/factory/


All rights reserved.  Modification of entities by author's permission only.
Use for new level by author's permission only. 
Author contact : sam_harry@hotmail.com
		 UIN - 819012
Distribution via internet for TF gameplay on quake TF servers is granted
without charge and at own risk, as long as this text file is included.
