**** This map designed for the TeamFortress v2.8 quakeC mod ****
================================================================
Title                   : Crystal Mine
Filename                : crymine
Author                  : Craig Hauser (Blog)
Email Address           : blog@hotmail.com
Web Page		: http://www.geocities.com/TimesSquare/Galaxy/3723/
Maps I made		: Bplex1, Bplex2, Bplex3, Engp1, Engp2, Tswamp1
			  CtBorder, HS1_1, Tswamp2, ComLink, CryMine
Description             : TeamFortress v2.8 or better Quake Map

Additional Credits to   : Makers of TeamFortress, QED, QME, ID software 
			  for making Quake and anyone else whom I forgot.


================================================================

* Play Information *

This map does not work properly without the 
TeamFortress v2.8 QuakeC patch, which can be downloaded from 
http://www.planetquake.com
or from ftp.cdrom.com

Single Player           : Only for testing
Cooperative             : No
Deathmatch              : No (has team start places only)
Team Fortress		: YES (has 16 start postions)
Difficulty Settings     : No
New Sounds              : Yes pqr.wav
New Graphics            : Yes pqr2.mdl and some textures
Demos Replaced          : None
Grapple			: ENABLED

* Construction *

Base                    : New map from Scratch
Editor(s) used          : Qed, Qme, and Sound Recorder
Known Bugs              : None so far
Total Build Time        : 1917 seconds (about 30 min)
BSP                     : 200 seconds
LIGHT                   : 819 seconds (extra)
VIS                     : 898 seconds (level 4)
GL support		: YES!!!! Clear water kicks ASS!


* Game info *

To start place pqr2.mdl in quake\fortress\progs
Next place pqr.wav in quake\fortress\sounds\items
Last put the crymine.bsp and this txt file in quake\fortress\maps

	This is a 2 team capture-the-flag style map.  Team 1 and team 2 
have their own base, at opposite ends of the map.

	The objective is to infiltrate the enemy base, take the enemy key 
which is in their basement. The key must then be taken to the pad on your
upper deck.  After you walk on the pad you are teleported to a room where
there are many buttons on the floor.  Stepping on one of the buttons activates
a backpack bonus.  The bonuses give you more of whatever button you stepped on.
For example, stepping on the health adds more health to the backpack. Scores
for capping are like this.  The team receives 10 frags and the person who 
captured gets an extra 2 frags.
	
	The backpack bonuses are as follows: Shells, Cells, Rockets, Nails,
Armor, Grenades, Health, Special.  All the above are self explanatory, they 
give you extra stuff in the backpack.  Now the Special gives you a few seconds
of Invunerability and Quad dammage, Plus it gives you a few extra seconds of
Invisibility.

	NOTE: There is 1 secret in this map (mabye more, I'm not telling)
Anyway, there is the "Mega Charge" It give you a few seconds of Invunerability, 
Invisibility, and Quad dammage.  This allows you to blaze through the enemy base
without worry of attackers.

*Neat Things*

When a team caps, their flag room fills with water.
When outside a base while carring a flag, everyone knows your general location.


	If you notice any problems or major things that need to be changed, feel 
free to email me (blog@hotmail.com) also if you like the level or just want
to know how I did anything, I will be glad to tell.

* Legal stuff *

NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION.
YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS.  THIS MAP SHALL BE AVAILABLE 
FREE AND ONLY FREE TO THE PUBLIC AND CAN BE TRANSFERED TO OTHERS ONLY IF THE 
ABOVE IS FOLLOWED.  FIVE (5) FILES ARE INCLUDED IN THE ZIP. YOU MAY NOT ADD OTHER 
FILES TO THE ZIP WITHOUT MY PERMISSION.  IF YOU WISH TO USE PORTIONS OF THIS 
MAP FOR YOUR OWN FREE MAP PROJECT YOU MUST ASK.