21/9/96
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Title : deathX
Filename : deathx.bsp
Author : John Cook
Email Address : cookj@yallara.cs.rmit.edu.au
Description : TeamFortress v1.21 Quake Map
Additional Credits to : Robin Walker
Check out the TeamFortress homepage at:
http://minyos.its.rmit.edu.au/~cookj/index.htm
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* Play Information *
This map does not work properly without the
TeamFortress v1.2 QuakeC patch, which can be downloaded from
http://minyos.its.rmit.edu.au/~cookj
or from ftp.cdrom.com
Single Player : No
Cooperative : No
Deathmatch : Yes
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : Quest, Edit
Known Bugs : None
Build Time : Lots
* Other Info *
It's a capture-the-flag map designed to be
played by two teams.
There is a flag in the center of the map, which must be captured and
returned to the players base.
When someone has the flag they glow, move at half-speed, and are prevented
from entering some sections of the map.
It is difficult for a player to enter an enemy base, due to the defences.
There are resupply points under the ramps in each base.
It has not been tested in a team game, some please mail me about
any problems with the map.
How to use this map:
Copy the deathx.bsp file into your quake\id1\maps
directory. Then run quake.
In the console, type "map deathx" (without the quotes)