21/9/96
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Title                   : deathX
Filename                : deathx.bsp
Author                  : John Cook
Email Address           : cookj@yallara.cs.rmit.edu.au
Description             : TeamFortress v1.21 Quake Map

Additional Credits to   : Robin Walker

               Check out the TeamFortress homepage at:
            http://minyos.its.rmit.edu.au/~cookj/index.htm

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* Play Information *

This map does not work properly without the 
TeamFortress v1.2 QuakeC patch, which can be downloaded from 
http://minyos.its.rmit.edu.au/~cookj
or from ftp.cdrom.com

Single Player           : No
Cooperative             : No
Deathmatch              : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : Quest, Edit
Known Bugs              : None
Build Time              : Lots

* Other Info *

It's a capture-the-flag map designed to be 
played by two teams.

There is a flag in the center of the map, which must be captured and
returned to the players base.

When someone has the flag they glow, move at half-speed, and are prevented
from entering some sections of the map.

It is difficult for a player to enter an enemy base, due to the defences.

There are resupply points under the ramps in each base.

It has not been tested in a team game, some please mail me about
any problems with the map.

How to use this map:
Copy the deathx.bsp file into your quake\id1\maps
directory. Then run quake.
In the console, type "map deathx" (without the quotes)