Section 1 
**** This map designed for the TeamFortress v2.6 quakeC mod **** 
11/17/97 
======================= Map Information ======================== 
Title :
            Defender's Nightmare
    Filename :
            defend1.zip
    Author :
            Robert Woodard (Treminate)
    Email :
            woodardr@tidalwave.net
    Description :
            TeamFortress v2.6 Quake Map
    
Section 2 
======================= Play Information ======================== 

This map does not work properly without the TeamFortress QuakeC patch,
which can be downloaded from http://www.planetquake.com/teamfortress
or from ftp.cdrom.com.
Single Player : 
            No
    Cooperative : 
            No
    Deathmatch : 
            No
    TeamFortress : 
            Yes
    Difficulty Settings : 
            No
    New Sounds : 
            No
    New Graphics :
            No
    New Models : 
            Requires tf_flag.mdl
    New Music : 
            No
    Demos Replaced : 
            None
    Level vised for GL : 
            Yes (I think. I can't test it)
    
Section 3 
======================= Construction ======================== 

Base : 
            Fresh start. 
    Editor(s) and Utilities used : 
            WorldCraft 30 day demo
    Known Bugs : 
            None known. 
    Construction Time : 
            3 weeks 
    Build Time : 
            About 15 Mins. 
    Build Computer : 
            P150, 48 megs RAM 
    Vis Level 4 : 
            348 secs 
    Light : 
            131 secs 
    
Section 4
======================= Installation ======================== 

This archive contains 2 files.
            
    
            -defend1.txt
                  You are reading it now.
    
            -defend1.bsp
                  The map file. Place it with you other
                  TeamFortress maps.
        
Section 5 
======================= Game Play ======================== 

This is a TeamFortress "Defender's Nightmare" map.

There are 2 teams to this map. Gameplay is like 2fort4. If
the opposing team is not very good at defense, the flag
can be retrieved in about 30 seconds. There are 4 ways into
the flag room and 5 ways out.

POINT SYSTEM:
1 Frag for a kill, 10 Frags for capturing the flag.  


Section 6
======================= Misc Information ======================== 

Thanks go out to TFS for making TeamFortress, id software for
Quake, and my son for providing great ideas. 
This is my first quake map so be gentle. =) 

Section 7
(c)copyright 1997 by Robert Woodard
NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY
PERMISSION. YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS 
WITHOUT MY PERMISSION. THIS MAP SHALL BE AVAILABLE FREE TO THE 
PUBLIC AND CAN BE TRANSFERED TO OTHERS ONLY IF THE ABOVE 
MENTIONED THREE (2) FILES ARE INCLUDED IN THE ZIP.  YOU MAY NOT 
ADD OTHER FILES TO THE ZIP. IF YOU WISH TO USE PORTIONS OF THIS 
MAP FOR YOUR OWN FREE MAP PROJECT  YOU MUST ASK.

email: woodardr@tidalwave.net 

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