This map designed for TeamFortress Version 2.65 or higher!
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Title                   : JawRaw, Version 2.0
Author(s)               : James C. Bengtson and Jens Ricke

Online Handle(s)        : Golbez - Revision, Testing
                          [eLD]Richie - Map Design

Clan                    : eL Diablo's Brigade
Official Website        : http://eLD.home.pages.de

E-Mail Address          : golbez@ptd.net
                          d16o@uni-bremen.de

Personal Homepage       : http://www.evildead.com/golbez
                          None

Included Files          : JAWRAW2 .BSP   JAWRAW2 .TXT    TF_FLAG.MDL
                          CAP     .WAV   FLAGTK  .WAV

                          Thanks to >V< Someone for allowing us the use of
                          his banner textures, and to HGK for having a
                          friendly match with us on it to test.
                          Special thanks go out to Nick Nougat for helping
                          me out with the TF stuff and to Dr.Doom for the 
                          "Aufgrund".

    Thanks to everyone else who helped and for all the ideas and tips!

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Revision History        : v1.0 - Initial release.

                          v2.0 - Too much to mention, but hopefully fixed
                                 the few bugs in jawraw1
                                 Added some ideas

Installation            : The .mdl file goes in fortress\progs
                          The .bsp file goes in fortress\maps
                          The .wav files goes in fortress\sound\misc

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º PLAY INFORMATION                                                           º
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Map #                   : JawRaw2

Base                    : JawRaw1

Build Time              : About 10 houres for the additional design, a few days of
                          playtesting and revising things. 
                          
Programs used           : QuArK v4.07
                         
May Not Run With...     : Capture the Flag or without the TF patch!

Known Bugs              : Sometimes a few greyouts 

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º LEVEL QUESTIONS                                                            º
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 Q. How do I get to the Quad Damage?

 A. Any character class can get up the Quad by either rocket or grenade
    jumping over there. Naturally, the Soldier has an easy time doing this
    while a Scout has the hardest time doing it. If using a grenade, you have
    to play around with different angles until you can get it right. I did
    this on purpose because once a Scout has a Quad, he can kill any class
    fairly easily with his shotgun. Soldiers, on the other hand tend to gib
    themselves when rockets are this powerful, so it balances out.


 Q. How do I open the grates in the water?

 A. Use a detpack to blow them open; everyone sees a message letting them
    know when you have done so. One frag for everyone on blowing team.


 Q. Will there be a JawRaw3 ?

 A. Nope, only Jawraw for Quake2 TF

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º WHERE TO GET THIS WAD                                                      º
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 HTTP:
  http://www.evildead.com/golbez  
  and soon  
  http://tfnewbies.warzone.com

 FTP:
  ftp://ftp.cdrom.com

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º COPYRIGHT/PERMISSIONS                                                      º
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
    
     Authors had better NOT use this level as a base to build additional
       levels, or else I'll do something very cruel and painful to you!

        You MAY distribute this compilation, provided you include the
                  original .ZIP file with no modifications.

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