**** This map designed for the TeamFortress v2.8 quakeC mod **** 
6/23/98
======================= Map Information ======================== 
 Title :		JSTown
 Filename :	jstown.bsp
 Author :	j.sera
 Email :		jsera@arthur-sera.com
 Description :    TeamFortress v2.8 Quake Map

======================= Play Information ======================== 

This map does not work properly without the TeamFortress QuakeC patch,
which can be downloaded from http://www.planetquake.com/teamfortress
or from ftp.cdrom.com.
 Single Player :		No
 Cooperative :		No
 Deathmatch :		No
 TeamFortress :		Yes
 Difficulty Settings :	No
 New Sounds :		Yes
 New Graphics :	No
 New Models :		Yes
 New Music :		No
 Demos Replaced :	None
 Level vised for GL : 	No

======================= Construction ======================== 

 Base : 				Scratch
 Editor(s) and Utilities used :	WorldCraft
 Known Bugs : 			none
 Construction Time : 		3 weeks
 Build Time: 			7 1/2 hours
 Build Computer : 		DX4 100, 16 megs RAM 
 Vis Level 4 : 			20026 secs 
 Light (-extra): 			5870 secs 

======================= Installation ======================== 

 This archive contains 10 files.
                       -jstown.txt
                                   This text file.
                       -jstown.bsp
                                   The map file. Place it in your Team Fortress maps directory.
				
			     -the Models
						Place these in your quake/fortress/progs/ directory.
				backpack.mdl
				ammobox.mdl
				medikit.mdl
				suitcase.mdl

			     -the Wavs
						Place these in your quake/fortress/sound/ directory.
						(within the specified subdirectories)
				misc/hishock1.wav
				speech/holyhand.wav
				speech/2words.wav
				speech/mission1.wav

======================= Game Play ======================== 
Three Teams
1. Capulettes
2. Montagues
3. United Nations

The Capulettes and The Montagues are at war. They will kill each other on sight. Their goals are to steal the other teams key and take it back to their base. That team scores 10 points.

The United Nations is a bit different. Their goal is to keep things even. They will do this by taking a suitcase to the winning teams side. That team loses 10 points and the UN gains 5.

The UN can also affect the ammoboxes and medikits scattered around the map. There is a machine that the UN can control. The UN can Hurt or Heal anyone carrying a medikit once every 15 seconds. The UN can Add or Subract ammo from anyone carrying an ammobox once every 15 seconds. So while they gain fewer points from scoring, they have greater power in other aspects.

The UN also controls a teleporter pad in the church, their base. Anyone on the Capulettes or Montagues that stands on the pad will be teleported into the enemies lair when a UN offical presses the activating button.

There is also a simple subway system beneath the town. There are farecards to operate the turnstills. Beware that vicious third rail. 

All items in the map are droppable. If you dont like where your key is hide it. If you drop an item out of the map it will respawn again in its original spot.

POINT SYSTEM:
Red- 10 points everytime the blue flag is "captured"
Blue- 10 points everytime the red flag is "captured"
Yellow 5 points everytime the suitcase is "captured"

======================= Misc Information ======================== 

Thanks go out to TFS for TeamFortress  and id software for Quake.
Thanks to everyone who has posted an example map or a faq on how to do it all.

Thanks to all of my playtesters; KT, MR, NDH, and BW for all of your time and input.

This is one of my first quake maps so please feel free to e-mail me with "constructive" comments. Please let me know what you think.
jsera@arthur-sera.com

(c)copyright 1997 by Jeremy Sera
NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION.
YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT MY PERMISSION.
THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE TRANSFERED TO
OTHERS ONLY IF THE ABOVE MENTIONED TWO (2) FILES ARE INCLUDED IN THE ZIP. 
YOU MAY NOT ADD OTHER FILES TO THE ZIP.
IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT 
YOU MUST ASK.
email: jsera@arthur-sera.com