**** This map designed for the TeamFortress v2.8 quakeC mod ****
======================= Map Information ========================
Title : Lions Den
Filename : lion.bsp
Author : Brandon Smith
Email Address : engine@eastky.net
Description : TeamFortress v2.8 Quake Map
======================= Play Information =======================
Single Player : Yes (to look around)
Cooperative : No
Deathmatch : Yes
TeamFortress : Yes
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
Grappling Hook : Yes
========================= Construction =========================
Editor(s) used : Worldcraft Registered, EntEnd, and Quark(to get rid of those pesky Leak Files :\ )
Known Bugs : None Known
Build Computer : K6-2 300 with 64mb of sdram
Build Time : See below
============================ Thanks ============================
Thanks to : TF creators, and many other TF people
========================== Game Stuff ==========================
1.) This is a 1on1 map
2.) Please use it accordingly
========================== Misc Stuff ==========================
If you like this level mail the server operators and let them know.
========================= How-To Stuff =========================
Unzip the file, lion.zip, like this:
fortress\maps: lion.bsp
fortress\sound\player: hoo.wav
fortress\progs\backpack.mdl
========================== Build Stuff =========================
** Executing...
** Command: Copy File
** Parameters: "C:\QUAKE\ID1\MAPS\1ON1.map" "c:\quake\id1\maps\1ON1.map"
** Executing...
** Command: C:\Program Files\WorldCraft\qtools\Qbsp.exe
** Parameters: c:\quake\id1\maps\1ON1
outputfile: c:\quake\id1\maps\1ON1.bsp
--- LoadMapFile ---
c:\quake\id1\maps\1ON1.map
63 brushes
55 entities
5 miptex
15 texinfo
building hulls sequentially...
--- Brush_LoadEntity ---
59 brushes read
---- CSGFaces ----
354 brushfaces
1388 csgfaces
158 mergedfaces
--- SolidBSP ---
277 split nodes
108 solid leafs
170 empty leafs
0 water leafs
767 leaffaces
749 nodefaces
----- portalize ----
--- FillOutside ---
264 outleafs
--- SolidBSP ---
95 split nodes
72 solid leafs
24 empty leafs
0 water leafs
350 leaffaces
346 nodefaces
262 outleafs
268 outleafs
--- MergeAll ---
137 mergefaces
writing c:\quake\id1\maps\1ON1.prt
MODEL: *1
MODEL: *2
MODEL: *3
MODEL: *4
--- FinishBSPFile ---
WriteBSPFile: c:\quake\id1\maps\1ON1.bsp
added 0 texture frames
150 planes 3000
654 vertexes 7848
88 nodes 2112
15 texinfo 600
478 faces 9560
229 clipnodes 1832
43 leafs 1204
488 marksurfaces 976
2392 surfedges 4784
1197 edges 4788
5 textures 61424
lightdata 0
visdata 0
entdata 3833
** Executing...
** Command: C:\Program Files\WorldCraft\qtools\Light.exe
** Parameters: c:\quake\id1\maps\1ON1
----- LightFaces ----
55 entities read
lightdatasize: 45552
0 switchable light styles
4.0 seconds elapsed
** Executing...
** Command: C:\Program Files\WorldCraft\qtools\Vis.exe
** Parameters: -fast c:\quake\id1\maps\1ON1
---- vis ----
fastvis = true
18 portalleafs
21 numportals
average leafs visible: 10
c_chains: 0
visdatasize:54 compressed from 54
1.0 seconds elapsed
** Executing...
** Command: Change Directory
** Parameters: c:\quake
** Executing...
** Command: c:\quake\quake.exe
** Parameters: -game fortress +exec cool.txt +exec base.cfg +map 1on1 +map 1ON1