**** This map designed for the TeamFortress v2.8 quakeC mod ****
======================= Map Information ========================

Title                   : Lions Den
Filename                : lion.bsp
Author                  : Brandon Smith
Email Address           : engine@eastky.net
Description             : TeamFortress v2.8 Quake Map

======================= Play Information =======================

Single Player           : Yes (to look around)
Cooperative             : No
Deathmatch              : Yes
TeamFortress            : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None
Grappling Hook          : Yes


========================= Construction =========================

Editor(s) used          : Worldcraft Registered, EntEnd, and Quark(to get rid of those pesky Leak Files :\ )
Known Bugs              : None Known
Build Computer		: K6-2 300 with 64mb of sdram
Build Time              : See below


============================ Thanks ============================

Thanks to               : TF creators, and many other TF people


========================== Game Stuff ==========================
1.)  This is a 1on1 map
2.)  Please use it accordingly

========================== Misc Stuff ==========================
If you like this level mail the server operators and let them know.


========================= How-To Stuff =========================
Unzip the file, lion.zip, like this:
fortress\maps: lion.bsp
fortress\sound\player: hoo.wav
fortress\progs\backpack.mdl
========================== Build Stuff =========================

** Executing...
** Command: Copy File
** Parameters: "C:\QUAKE\ID1\MAPS\1ON1.map" "c:\quake\id1\maps\1ON1.map"


** Executing...
** Command: C:\Program Files\WorldCraft\qtools\Qbsp.exe
** Parameters: c:\quake\id1\maps\1ON1

outputfile: c:\quake\id1\maps\1ON1.bsp
--- LoadMapFile ---
c:\quake\id1\maps\1ON1.map
   63 brushes
   55 entities
    5 miptex
   15 texinfo
building hulls sequentially...
--- Brush_LoadEntity ---
59 brushes read
---- CSGFaces ----
  354 brushfaces
 1388 csgfaces
  158 mergedfaces
--- SolidBSP ---
  277 split nodes
  108 solid leafs
  170 empty leafs
    0 water leafs
  767 leaffaces
  749 nodefaces
----- portalize ----
--- FillOutside ---
 264 outleafs
--- SolidBSP ---
   95 split nodes
   72 solid leafs
   24 empty leafs
    0 water leafs
  350 leaffaces
  346 nodefaces
 262 outleafs
 268 outleafs
--- MergeAll ---
137 mergefaces
writing c:\quake\id1\maps\1ON1.prt
MODEL: *1
MODEL: *2
MODEL: *3
MODEL: *4
--- FinishBSPFile ---
WriteBSPFile: c:\quake\id1\maps\1ON1.bsp
added 0 texture frames
  150 planes         3000
  654 vertexes       7848
   88 nodes          2112
   15 texinfo         600
  478 faces          9560
  229 clipnodes      1832
   43 leafs          1204
  488 marksurfaces    976
 2392 surfedges      4784
 1197 edges          4788
    5 textures      61424
      lightdata         0
      visdata           0
      entdata        3833

** Executing...
** Command: C:\Program Files\WorldCraft\qtools\Light.exe
** Parameters: c:\quake\id1\maps\1ON1

----- LightFaces ----
55 entities read
lightdatasize: 45552
0 switchable light styles
  4.0 seconds elapsed

** Executing...
** Command: C:\Program Files\WorldCraft\qtools\Vis.exe
** Parameters: -fast c:\quake\id1\maps\1ON1

---- vis ----
fastvis = true
  18 portalleafs
  21 numportals
average leafs visible: 10
c_chains: 0
visdatasize:54  compressed from 54
  1.0 seconds elapsed

** Executing...
** Command: Change Directory
** Parameters: c:\quake


** Executing...
** Command: c:\quake\quake.exe
** Parameters: -game fortress +exec cool.txt +exec base.cfg +map 1on1 +map 1ON1