Clan [IcE] Homepage http://tf.federated.com/ice
                  
5/22/98

======================= Map Information ========================
 Title       : Medieval Wars 3 : 2 forts
 Filename    : mw3a
 Author      : Mike ([IcEr]+CraP)
 Email       : roslan@mnsi.net
 Description : Easy Cap TF map

======================= Play Information ======================== 

This map does not work properly without the TeamFortress QuakeC patch, which
can be downloaded from http://www.planetquake.com/teamfortress
 
 Single Player     : No
 Cooperative       : No
 Deathmatch        : No
 TeamFortress      : Yes
 New Sounds        : No (not this version)
 New Graphics      : No
 New Models        : No (not this version)
 New Music         : No
 Transparent Water : No (not this version)

======================= Construction ======================== 

 Base              : scratch (idea from mw1 by [IcE]+SpadE)
 Editors used      : WorldCraft, EntEd, QuARK, Qube, rvis, qbsp256c, QNM
 Known Bugs        : @#&* useless armor, will be fixed when i figure out armor bits. Email me bugs.
 Construction Time : 2 weeks
 Build Computer    : P133, 32 MB ram
 Compile Computer  : P200 mmx, 128 sdram
 Qbsp              : About 15 mins (on P133)
 Vis Level 4       : Qube read 14 hours, but it was actually ~2 hours
 Light             : Qube read 2 hours, but it was ~10 mins
 
======================= Game Play ======================== 

Simple, you take your opponent's flag which is located in his tunnel and bring it 
to one of your cap points (located on your tower).

=======================    Other    ====================
Special Thanks goes out to Publius, for making me a modified version of qbsp. SpadE, 
Crono, Silencer, TiTaN for playtesting.  Revolver for filling my head with ideas.  Also, 
Puff and Scooter for giving me some real dumb ideas, but thanks for trying to help... and
of course, Id Software, John Cook, TeamFortress people (whoever the hell they are) and 
Snake69 for getting me involved in quake editing. 


Also, send me suggestions for a newer version of this map, or map ideas in general