!!!!!!!!!!WARNING!!!!!!!!!!
This Map Contains Entities Only Recognized by The Teamfortress
2.8 Modification or above.
!!!!!!!!!!!!!!!!!!!!!!!!!!!
7/24/98
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!!!!!!!!!!MAP INFORMATION!!!!!!!!!!

 Title : The Forsaken Citadels 
 Filename : mw4.zip
 Author : Mike ([IcE]I-am-craP)
 Email : roslan@sprint.ca
 Description : 2 Forts style map

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!!!!!!!!!!PLAY INFORMATION!!!!!!!!!!

 Singe Player : No
 Cooperative : No
 Deathmatch : No
 Teamfortress : Yes
 Difficulty Setting : Not Implemented
 New Sounds : No
 New Models/Sprites : No
 
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!!!!!!!!!!CONSTRUCTION!!!!!!!!!!

 Base : Fresh Start
 Editors Used : WorldCraft Registered, Quark, EntEd, Corel Photopaint
 Known Bugs : Some of the textures mess up under insufficient/extreme light, misaligned textures
 Construction Time : 9 days 
 Build Computer : p120, 32 Mb RAM
*Compile Information
 Compilers Used : Qbsp by id (modifications made by Rich Tollerton), Arghlite, RVis
 Qbsp time : ~45 mins
 Light time : 740 seconds
 Vis Quality : Level 4, GL Water Support
 Vis time : 7812 seconds
 Build Computer : p200, 128 Mb SDRAM
 Compiling Bugs / Error Messages : None

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!!!!!!!!!!GAME PLAY!!!!!!!!!!

 High Detailed 2forts style map.  Flags are located deep within the enemy 
citadel.  Good visibility (some ppl hate this) provides more efficient use 
sentry guns and snipers.  2 ways into the enemy fort -- through the sewage
system and throught the front doors, although the sewage system will prove 
to be worthless to hwguys and soldiers (maybe next version ill add some more 
air holes), the only air pocket is right under the enemy respawn door, i 
assumed this would be the most frequently occupied location so the enemy 
would hear you going up for air.  There is an alternate way to the rr, but 
access is restricted to grenade/pipe/rocket jumpers (guard this place well).  This 
passageway is also an excellent way out for the enemy flag carrier, but 
can be closed off for 15 seconds, but then can be used again after half a 
minute.  Bring the enemy flag to your cap point on your sniper tower and
recieve 7 seconds of quad damage, which could lead to some co-ordinated caps.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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!!!!!!!!!!THANKS TO!!!!!!!!!!

 [IcE]Crono, AwG, Vapor for playtesting.  Error505 for getting me involved
in map making. [@lien}{and] for some good ideas.  Rich Tollerton for the
modified Qbsp.  Clan [IcE] for their support, especially [IcE].Spade for
kicking our Karnage.  And anyone else who loves the MW series.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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!!!!!!!!!!MISC INFORMATION!!!!!!!!!!

 The Layout and architecture of this map was purely my own creation.  Any 
similarities to other maps are purely coincidencial.

NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION.
YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT MY PERMISSION.
THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE TRANSFERED TO
OTHERS ONLY IF THE ABOVE MENTIONED Two (mw4.bsp, mw4.txt) FILES ARE INCLUDED 
IN THE ZIP. 

YOU MAY NOT ADD OTHER FILES TO THE ZIP.

IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT 
YOU MUST ASK. UIN : 13612116

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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!!!!!!!!!!MW SERIES/OTHER MAPS!!!!!!!!!!

 (M)edieval (W)ar maps are a series of maps made by [IcE].Spade and 
[IcE].I.am.craP.  Although our first maps had small (invisible armor)
and large (flag disappears) bugs, we're getting closer and closer to 
perfection!

Check Out : 	mw1r by [IcE].Spade
		mw2 by [IcE].Spade	
 		mw3a by [IcE].I.am.craP
		mw4 by [IcE].I.am.craP

Other maps by Clan [IcE] members include :

		aquafort1 by [IcE].Excalibur
		clanmeet1 by [IcE].Spade
		icesquar by [IcE].I.am.craP
		sacrifice by [IcE].Spade
		tele4 by [IcE].VictiM
		icemine0c by [IcE].Victim (Most beautiful map you'll ever see)
		nitefyte by [GP]Starlord

 All MW maps and Clan [IcE] maps can be found at http://www.federated.com/ice/bin/maps

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