This map designed for TeamFortress v2.9
Release Date: January 18, 2000
================================================================
Title : N1
Filename : N1.bsp
Original Map Design : Dan 'Neurobasher' Gomes
Email Addresses : neurobasher@planetfortress.com
URLs : http://www.planetfortress.com/tvote/
Additional Credits to : id Software, TFS, Ben Morris for Worldcraft.
================================================================
* Play Information *
This map does not work properly without the TeamFortress v2.5 or
higher QuakeC patch, which can be downloaded from
http://www.planetquake.com/teamfortress or from ftp.cdrom.com
TeamFortress : Yes, up to 16 players supported for QW
Single Player : No
Cooperative : No
Deathmatch (2-16) : No
Difficulty Settings : No
New Sounds : Yes, recharge.wav included in the zip file
New Models : No
New Textures : Yes
New Music : No
Demos Replaced : None
* Construction *
Editor(s) used : Worldcraft 1.6a (easy to use but kinda sucks)
Build Time : about a week, LIGHT took 9 min and VIS took 54 min
Known Bugs : None AFAIK
======================= Installation ===================
This archive contains 3 files:
1) n1.bsp
Place it with your other Team Fortress maps.
2) n1.txt
This text.
3) recharge.wav
Place it inside the "sound" directory. It was taken from Descent I (the
sound it makes when the ship recharges its energy)
======================= Game Play =======================
It's a TeamFortress map, you know the drill. N1 is simple in structure yet
very well-finished and almost as complex as 2fort5 in terms of strategy.
It was made with clan battles in mind but also works well in public servers.
NOTE: I recommend a fraglimit of 500, since every capture scores 50 points.
=========================================================
* Copyright / Permissions *
You MAY NOT use this map for commercial projects without my permission.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
Feel free to give me your opinion.
Dan 'Neurobasher' Gomes
neurobasher@planetfortress.com