*** this map designed for the TeamFortress quakeC patch ***
	http://www.planetquake.com/teamfortress 

20th of December 1997
================================================================
Title                   : Quake Town
Filename                : qtown.bsp
Author                  : Bill Main (mmx1@mindspring.com)
Description             : The object of the game is to capture the money from the vault 
                          near the cops base by blowing the door using a detpack.  Then the
                          player must carry the gold to the room near the center of the 
			  map.
                          
================================================================
* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch		: No
TeamFortress            : Yes, works for 2-32 players, best for 8-24
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : 2fort4  (by me, of course)
Editor(s) used          : qED & EntEd (strictly reference only)
Known Bugs              : To my knowledge, only a few misaligned textures, will be addressed
                          when this is ported to Quake2
                          
Build Time              : About 60 Hours, and Still Going
=================================================================

Details:

  This map is designed specifically for the TeamFortress quakec
patch v2+.



Bill Main
mmx1@mindspring.com

===========================
Copyright and Legal Notices
===========================

It does not matter to me what is done with this map, so long as you distribute this text 
(even if you modify it, but keep my name, remember I put MOST of the effort into construction)
and notify me that you are rereleasing this file in modified form (mmx1@mindspring.com).  It
would also be nice to send me a copy of the modified map so I can enjoy.