**** This map designed for the TeamFortress v2.* quakeC mod ****
04/16/99
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Title                   : Snipe to all
Filename                : snip2all.bsp
Author                  : I.H. Schots - `Sheen
Email Address           : talshiar@cistron.nl
Description             : TeamFortress v2.* Quake Map

Additional credits      : Muad'Dib, ZeBigBoss [TQ] for testing
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* Version Updates *

This is the first public map. Previous version have been tested
on the TeleQuake server. These old version were pretty buggy.

x* Play Information *

Single Player           : No
Cooperative             : Yes
Deathmatch (2-32)       : No
TeamFortress (2-10)     : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : None especially.
Editor(s) used          : Qoole 2.5, Ented
Known Bugs              : Bug? Disadvantage maybe. One lightlevel on the
			  blue side hasn't been lowered. So blue side is
			  a wee bit more in the light.
Build Time              : 4 weeks with testing rebuilding and testing.
			  Just 102 hours to vise this critter. If you
			  aren't use a 3dfx card, don't nag about the
			  occasional black sky. I've done a full vis.

* Game Play *

Snipergame.

* More info *

I've started building this map as a test. My goal was to find out if
high detail maps could work in Quake. It shows that it can be done.
Except for 102 hours of vising on a Celeron 333Mhz was a little on
the looooong side.