// Quake1 Bsp, TF1 mod.
Built by: >V< Null
Build time: Just over an hour?
Built with: WC1.6
//info.
A 1v1 map based on DM3.
// Build Info
outputfile: D:\id\Quake\ID1\maps\TF3.bsp
--- LoadMapFile ---
D:\id\Quake\ID1\maps\TF3.map
244 brushes
91 entities
12 miptex
289 texinfo
building hulls sequentially...
--- Brush_LoadEntity ---
243 brushes read
---- CSGFaces ----
1812 brushfaces
7834 csgfaces
1212 mergedfaces
--- SolidBSP ---
1555 split nodes
699 solid leafs
857 empty leafs
0 water leafs
3376 leaffaces
3115 nodefaces
----- portalize ----
--- FillOutside ---
1054 outleafs
--- SolidBSP ---
766 split nodes
495 solid leafs
272 empty leafs
0 water leafs
1950 leaffaces
1736 nodefaces
910 outleafs
1058 outleafs
--- MergeAll ---
954 mergefaces
writing D:\id\Quake\ID1\maps\TF3.prt
MODEL: *1
--- FinishBSPFile ---
WriteBSPFile: D:\id\Quake\ID1\maps\TF3.bsp
added 0 texture frames
546 planes 10920
1852 vertexes 22224
438 nodes 10512
289 texinfo 11560
1286 faces 25720
1415 clipnodes 11320
222 leafs 6216
1826 marksurfaces 3652
6345 surfedges 12690
3178 edges 12712
12 textures 72952
lightdata 0
visdata 0
entdata 5138
** Executing...
** Command: D:\worldcraft\Light.exe
** Parameters: -extra D:\id\Quake\ID1\maps\TF3
----- LightFaces ----
extra sampling enabled
91 entities read
lightdatasize: 64684
0 switchable light styles
71.0 seconds elapsed
** Executing...
** Command: D:\worldcraft\rvis.exe
** Parameters: D:\id\Quake\ID1\maps\TF3
---- vis ----
215 portalleafs
562 numportals
average leafs visible: 111
c_chains: 789046
visdatasize:5249 compressed from 5805
57.0 seconds elapsed