// Quake1 Bsp, TF1 mod.

Built by: >V< Null
Build time: Just over an hour?
Built with: WC1.6

//info.

 A 1v1 map based on DM3.

// Build Info

outputfile: D:\id\Quake\ID1\maps\TF3.bsp
--- LoadMapFile ---
D:\id\Quake\ID1\maps\TF3.map
  244 brushes
   91 entities
   12 miptex
  289 texinfo
building hulls sequentially...
--- Brush_LoadEntity ---
243 brushes read
---- CSGFaces ----
 1812 brushfaces
 7834 csgfaces
 1212 mergedfaces
--- SolidBSP ---
 1555 split nodes
  699 solid leafs
  857 empty leafs
    0 water leafs
 3376 leaffaces
 3115 nodefaces
----- portalize ----
--- FillOutside ---
1054 outleafs
--- SolidBSP ---
  766 split nodes
  495 solid leafs
  272 empty leafs
    0 water leafs
 1950 leaffaces
 1736 nodefaces
 910 outleafs
1058 outleafs
--- MergeAll ---
954 mergefaces
writing D:\id\Quake\ID1\maps\TF3.prt
MODEL: *1
--- FinishBSPFile ---
WriteBSPFile: D:\id\Quake\ID1\maps\TF3.bsp
added 0 texture frames
  546 planes        10920
 1852 vertexes      22224
  438 nodes         10512
  289 texinfo       11560
 1286 faces         25720
 1415 clipnodes     11320
  222 leafs          6216
 1826 marksurfaces   3652
 6345 surfedges     12690
 3178 edges         12712
   12 textures      72952
      lightdata         0
      visdata           0
      entdata        5138

** Executing...
** Command: D:\worldcraft\Light.exe
** Parameters: -extra D:\id\Quake\ID1\maps\TF3

----- LightFaces ----
extra sampling enabled
91 entities read
lightdatasize: 64684
0 switchable light styles
 71.0 seconds elapsed

** Executing...
** Command: D:\worldcraft\rvis.exe
** Parameters: D:\id\Quake\ID1\maps\TF3

---- vis ----
 215 portalleafs
 562 numportals
average leafs visible: 111
c_chains: 789046
visdatasize:5249  compressed from 5805
 57.0 seconds elapsed