Short:     BLOCKUS - a new worldwide re-release of old game - fixed & taped
Author:    MAYhEM
Uploader:  lvd.mhm@gmail.com
Type:      game/logic_arcade



 Files:

readme.txt              - this file
blockus.txt             - asciiart
blockus_release.trd     - release version (TR-DOS)
blockus_release.tap     - release version (tape)
blockus_conversion.tap  - ready-for-conversion version (tape)


 Requirements:

 This  game  requires  at  least  48k  of  memory  though has AY music
(unfortunately,  no  AY  fx  and  no  any  beeper  sound)...  also see
blockus.txt.


 Credits:

...see blockus.txt made by sand^mhm.


 TR-DOS:

 Use blockus_release.trd

 Tape:

 Use blockus_release.tap - shortest loading time

 Other disk systems:

 Use  blockus_conversion.tap.   It consists of simple basic loader and
normal  codeblock. The codeblock is loaded and started from #7000 (28672).  Line 3
starts  loading  screen  displayer code, which contained in REM at 1st
line.   This  code  is  fully relocatable.  As long as your DOS allows
setting CLEAR at #6FFF (28671), you shouldn't experience any problems.


 Some info:

 This  game  is  originally  by  ZXPRO - division of Bitmunchers.  Now
most  members  of Bitmunchers are in mayHem - thus mayHem is successor
of Bitmunchers.


 Recommended:

 AY/YM chip (or good AY/YM emulation).


 Spreading:

 You can spread freely this product as long as you:

 - don't change any file within archive
 - don't change archive:  no repacking, no files  removing  or  adding
   (please create new archive with this blockus.zip file if  you  need
   to add BBS files)

 In  case of spreading on speccy-compatible data medium (tapes, disks)
you  are  allowed  to spread freely this release as any of *.tap files
written  on  cassette,  or  as disk of your favorite speccy DOS, which
also must include this readme.txt and blockus.txt files.


 Contacts:

lvd.mhm@gmail.com - vader (lvd)

#mhm at irc.forestnet.org - our irc-channel






      ...   wbr, lvd, 26.02.2005.
