#DemoSettings
{
  #DemoStart  = 0.000000
  #DemoLength = 84.000000
  #MusicFile  = "music.xm"
  #Window     = (800, 600)
  #Aspect     = 1.333000
  #Fullscreen = False
  #Viewport   = (0.500000, 0.500000, 1.000000, 1.000000)
}

#Resources
{
  #Resource #Name="Stardream logo.png" #Class="2D Texture" #File="Data\Textures\Intro\Stardreamlogo.png"
  #Resource #Name="Haveyou.png" #Class="2D Texture" #File="Data\Textures\Intro\Haveyou.png"
  #Resource #Name="flyuponstar.png" #Class="2D Texture" #File="Data\Textures\Intro\flyuponstar.png"
  #Resource #Name="neverdream.png" #Class="2D Texture" #File="Data\Textures\Intro\neverdream.png"
  #Resource #Name="Neversleep.png" #Class="2D Texture" #File="Data\Textures\Intro\Neversleep.png"
  #Resource #Name="justdoit.png" #Class="2D Texture" #File="Data\Textures\Intro\justdoit.png"
  #Resource #Name="Insomniac1.png" #Class="2D Texture" #File="Data\Textures\Intro\Insomniac1.png"
  #Resource #Name="ww.sgz" #Class="Scene" #File="Data\Scenes\ww.sgz" #AdditionalPath=""
  #Resource #Name="Back1.png" #Class="2D Texture" #File="Data\Textures\Demo1\Back1.png"
  #Resource #Name="insomniac1.png" #Class="2D Texture" #File="Data\Textures\Demo1\insomniac1.png"
  #Resource #Name="dot1.png" #Class="2D Texture" #File="Data\Textures\Demo1\dot1.png"
  #Resource #Name="dot2.png" #Class="2D Texture" #File="Data\Textures\Demo1\dot2.png"
  #Resource #Name="fly1.png" #Class="2D Texture" #File="Data\Textures\Demo1\fly1.png"
  #Resource #Name="Back2_1.png" #Class="2D Texture" #File="Data\Textures\Demo1\Back2_1.png"
  #Resource #Name="Back2_2.png" #Class="2D Texture" #File="Data\Textures\Demo1\Back2_2.png"
  #Resource #Name="back3.png" #Class="2D Texture" #File="Data\Textures\Demo1\back3.png"
  #Resource #Name="creatingobjects.png" #Class="2D Texture" #File="Data\Textures\Demo1\creatingobjects.png"
  #Resource #Name="animatingobjects.png" #Class="2D Texture" #File="Data\Textures\Demo1\animatingobjects.png"
  #Resource #Name="thankyou.png" #Class="2D Texture" #File="Data\Textures\Intro\thankyou.png"
  #Resource #Name="wearestardreamers.png" #Class="2D Texture" #File="Data\Textures\Intro\wearestardreamers.png"
  #Resource #Name="greetings.png" #Class="2D Texture" #File="Data\Textures\Intro\greetings.png"
  #Resource #Name="fin.png" #Class="2D Texture" #File="Data\Textures\Intro\fin.png"
}

#Effect #Name="Standard Fade #1" #Class="Standard Fade"
{
  #Begin=0.000000 #End=0.900000 #Layer=1
  
  #Var #Name="Alpha" #Class="Float" #Value=0.500000
  #Var #Name="Color" #Class="Color" #Value=(0.000000, 0.000000, 0.000000)

}

#Effect #Name="Standard Bitmap #1" #Class="Standard Bitmap"
{
  #Begin=0.800000 #End=3.700000 #Layer=0
  #Resource #Name="Texture" #Class="2D Texture" #Value="Stardream logo.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="No"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Fade #1 Copy #1" #Class="Standard Fade"
{
  #Begin=3.500000 #End=4.600000 #Layer=1
  
  #Var #Name="Alpha" #Class="Float" #Value=0.500000
  #Var #Name="Color" #Class="Color" #Value=(0.000000, 0.000000, 0.000000)

}

#Effect #Name="Standard Fade #1 Copy #1 Copy #1" #Class="Standard Fade"
{
  #Begin=5.500000 #End=6.580000 #Layer=1
  
  #Var #Name="Alpha" #Class="Float" #Value=0.500000
  #Var #Name="Color" #Class="Color" #Value=(0.000000, 0.000000, 0.000000)

}

#Effect #Name="Standard Bitmap #2" #Class="Standard Bitmap"
{
  #Begin=6.400000 #End=8.900001 #Layer=0
  #Resource #Name="Texture" #Class="2D Texture" #Value="Haveyou.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="No"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=0.700000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=0.400000 #value=(0.469697, 0.000000, 0.000000)
      #time=1.000000 #value=(0.371212, 0.000000, 0.000000)
      #time=1.800000 #value=(0.492424, 0.000000, 0.000000)
      #time=2.200000 #value=(0.477273, 0.000000, 0.000000)
      #time=2.480000 #value=(0.492424, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Y Position" #Class="Float" #Value=0.400000

}

#Effect #Name="Standard Fade #1 Copy #1 Copy #1 Copy #1" #Class="Standard Fade"
{
  #Begin=8.700001 #End=9.400001 #Layer=1
  
  #Var #Name="Alpha" #Class="Float" #Value=0.500000
  #Var #Name="Color" #Class="Color" #Value=(0.000000, 0.000000, 0.000000)

}

#Effect #Name="Standard Bitmap #3" #Class="Standard Bitmap"
{
  #Begin=9.200001 #End=11.900001 #Layer=0
  #Resource #Name="Texture" #Class="2D Texture" #Value="flyuponstar.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="No"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=0.600000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=0.648000 #value=(0.659091, 0.000000, 0.000000)
      #time=1.188000 #value=(0.553030, 0.000000, 0.000000)
      #time=1.728000 #value=(0.674242, 0.000000, 0.000000)
      #time=2.160000 #value=(0.628788, 0.000000, 0.000000)
      #time=2.678400 #value=(0.651515, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Y Position" #Class="Float" #Value=0.700000

}

#Effect #Name="Standard Fade #1 Copy #1 Copy #1 Copy #1 Copy #1" #Class="Standard Fade"
{
  #Begin=11.700001 #End=12.400001 #Layer=1
  
  #Var #Name="Alpha" #Class="Float" #Value=0.500000
  #Var #Name="Color" #Class="Color" #Value=(0.000000, 0.000000, 0.000000)

}

#Effect #Name="Standard Fade #1 Copy #1 Copy #1 Copy #1 Copy #2" #Class="Standard Fade"
{
  #Begin=12.400001 #End=13.100000 #Layer=1
  
  #Var #Name="Alpha" #Class="Float" #Value=0.500000
  #Var #Name="Color" #Class="Color" #Value=(0.000000, 0.000000, 0.000000)

}

#Effect #Name="Standard Bitmap #4" #Class="Standard Bitmap"
{
  #Begin=12.900001 #End=14.900001 #Layer=0
  #Resource #Name="Texture" #Class="2D Texture" #Value="neverdream.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="No"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=0.400000 #value=(0.469697, 0.000000, 0.000000)
      #time=1.100000 #value=(0.393939, 0.000000, 0.000000)
      #time=1.980000 #value=(0.484848, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Fade #1 Copy #1 Copy #1 Copy #1 Copy #2 Copy #1" #Class="Standard Fade"
{
  #Begin=14.700001 #End=15.400001 #Layer=1
  
  #Var #Name="Alpha" #Class="Float" #Value=0.500000
  #Var #Name="Color" #Class="Color" #Value=(0.000000, 0.000000, 0.000000)

}

#Effect #Name="Standard Bitmap #5" #Class="Standard Bitmap"
{
  #Begin=15.200001 #End=17.100000 #Layer=0
  #Resource #Name="Texture" #Class="2D Texture" #Value="Neversleep.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="No"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=0.300000 #value=(0.484848, 0.000000, 0.000000)
      #time=0.800000 #value=(0.424242, 0.000000, 0.000000)
      #time=1.300000 #value=(0.515152, 0.000000, 0.000000)
      #time=1.880000 #value=(0.454545, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Fade #1 Copy #1 Copy #1 Copy #1 Copy #2 Copy #1 Copy #1" #Class="Standard Fade"
{
  #Begin=16.900002 #End=17.800001 #Layer=1
  
  #Var #Name="Alpha" #Class="Float" #Value=0.500000
  #Var #Name="Color" #Class="Color" #Value=(0.000000, 0.000000, 0.000000)

}

#Effect #Name="Standard Fade #1 Copy #1 Copy #1 Copy #1 Copy #2 Copy #1 Copy #2" #Class="Standard Fade"
{
  #Begin=17.800001 #End=18.600000 #Layer=1
  
  #Var #Name="Alpha" #Class="Float" #Value=0.500000
  #Var #Name="Color" #Class="Color" #Value=(0.000000, 0.000000, 0.000000)

}

#Effect #Name="Standard Bitmap #6" #Class="Standard Bitmap"
{
  #Begin=18.400002 #End=20.800001 #Layer=0
  #Resource #Name="Texture" #Class="2D Texture" #Value="justdoit.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=0.900000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=0.505263 #value=(0.469697, 0.000000, 0.000000)
      #time=1.389474 #value=(0.446970, 0.000000, 0.000000)
      #time=2.374737 #value=(0.477273, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Fade #1 Copy #1 Copy #1 Copy #1 Copy #2 Copy #1 Copy #2 Copy #1" #Class="Standard Fade"
{
  #Begin=20.700001 #End=21.400002 #Layer=1
  
  #Var #Name="Alpha" #Class="Float" #Value=0.500000
  #Var #Name="Color" #Class="Color" #Value=(0.000000, 0.000000, 0.000000)

}

#Effect #Name="Standard Fade #1 Copy #1 Copy #1 Copy #1 Copy #2 Copy #1 Copy #2 Copy #1 Copy #1" #Class="Standard Fade"
{
  #Begin=21.400002 #End=22.100000 #Layer=1
  
  #Var #Name="Alpha" #Class="Float" #Value=0.500000
  #Var #Name="Color" #Class="Color" #Value=(0.000000, 0.000000, 0.000000)

}

#Effect #Name="Standard Bitmap #7" #Class="Standard Bitmap"
{
  #Begin=22.000002 #End=25.000002 #Layer=0
  #Resource #Name="Texture" #Class="2D Texture" #Value="Insomniac1.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=0.600000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Clear Framebuffer #1" #Class="Clear Framebuffer"
{
  #Begin=24.000002 #End=83.980003 #Layer=0
  
  #Var #Name="Clear Color" #Class="Combo" #Value="Yes"
  #Var #Name="Clear Stencil" #Class="Combo" #Value="Yes"
  #Var #Name="Clear Z-Buffer" #Class="Combo" #Value="Yes"
  #Var #Name="Value Color" #Class="Color" #Value=(0.000000, 0.000000, 0.000000)
  #Var #Name="Value Stencil" #Class="Int" #Value=0.000000
  #Var #Name="Value Z" #Class="Float" #Value=1.000000

}

#Effect #Name="Standard Fade #1 Copy #1 Copy #1 Copy #1 Copy #2 Copy #1 Copy #2 Copy #1 Copy #2" #Class="Standard Fade"
{
  #Begin=24.800001 #End=25.900002 #Layer=1
  
  #Var #Name="Alpha" #Class="Float" #Value=0.500000
  #Var #Name="Color" #Class="Color" #Value=(0.000000, 0.000000, 0.000000)

}

#Effect #Name="Standard Fade #1 Copy #1 Copy #1 Copy #1 Copy #2 Copy #1 Copy #2 Copy #1 Copy #2 Copy #1" #Class="Standard Fade"
{
  #Begin=25.900002 #End=27.100000 #Layer=2
  
  #Var #Name="Alpha" #Class="Float" #Value=0.500000
  #Var #Name="Color" #Class="Color" #Value=(0.000000, 0.000000, 0.000000)

}

#Effect #Name="Standard Bitmap #8" #Class="Standard Bitmap"
{
  #Begin=27.000002 #End=30.000002 #Layer=1
  #Resource #Name="Texture" #Class="2D Texture" #Value="Back1.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=0.580000 #value=(0.500000, 0.000000, 0.000000)
      #time=1.300000 #value=(0.303030, 0.000000, 0.000000)
      #time=1.940000 #value=(0.515152, 0.000000, 0.000000)
      #time=2.200000 #value=(0.389313, 0.000000, 0.000000)
      #time=2.500000 #value=(0.500000, 0.000000, 0.000000)
      #time=2.700000 #value=(0.439394, 0.000000, 0.000000)
      #time=2.980000 #value=(0.500000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Bitmap #8 Copy #1" #Class="Standard Bitmap"
{
  #Begin=30.000002 #End=36.100002 #Layer=1
  #Resource #Name="Texture" #Class="2D Texture" #Value="Back1.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="No"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Bitmap #9" #Class="Standard Bitmap"
{
  #Begin=31.000002 #End=32.500000 #Layer=2
  #Resource #Name="Texture" #Class="2D Texture" #Value="insomniac1.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="No"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=0.300000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=0.400000 #value=(0.633588, 0.000000, 0.000000)
      #time=0.700000 #value=(0.541985, 0.000000, 0.000000)
      #time=1.000000 #value=(0.633588, 0.000000, 0.000000)
      #time=1.480000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }

}

#Effect #Name="Standard Bitmap #10" #Class="Standard Bitmap"
{
  #Begin=32.200001 #End=33.300003 #Layer=3
  #Resource #Name="Texture" #Class="2D Texture" #Value="dot1.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="No"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=0.300000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=0.400000 #value=(0.610687, 0.000000, 0.000000)
      #time=0.600000 #value=(0.511450, 0.000000, 0.000000)
      #time=0.700000 #value=(0.603054, 0.000000, 0.000000)
      #time=1.080000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }

}

#Effect #Name="Standard Bitmap #11" #Class="Standard Bitmap"
{
  #Begin=33.100002 #End=34.200001 #Layer=4
  #Resource #Name="Texture" #Class="2D Texture" #Value="dot2.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=0.300000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=0.300000 #value=(0.580153, 0.000000, 0.000000)
      #time=0.800000 #value=(0.572519, 0.000000, 0.000000)
      #time=1.080000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }

}

#Effect #Name="Standard Bitmap #12" #Class="Standard Bitmap"
{
  #Begin=34.000000 #End=35.700001 #Layer=5
  #Resource #Name="Texture" #Class="2D Texture" #Value="fly1.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="No"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=0.500000
  #Var #Name="Width" #Class="Float" #Value=1.200000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=0.200000 #value=(0.549618, 0.000000, 0.000000)
      #time=1.500000 #value=(0.526717, 0.000000, 0.000000)
      #time=1.680000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }

}

#Effect #Name="Standard Bitmap #8 Copy #2" #Class="Standard Bitmap"
{
  #Begin=36.100002 #End=40.000000 #Layer=1
  #Resource #Name="Texture" #Class="2D Texture" #Value="Back1.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.511450, 0.000000, 0.000000)
      #time=1.075863 #value=(0.480916, 0.000000, 0.000000)
      #time=1.748277 #value=(0.534351, 0.000000, 0.000000)
      #time=2.420691 #value=(0.000000, 0.000000, 0.000000)
      #time=3.873106 #value=(0.000000, 0.000000, 1.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Bitmap #13" #Class="Standard Bitmap"
{
  #Begin=38.200001 #End=40.000000 #Layer=2
  #Resource #Name="Texture" #Class="2D Texture" #Value="Back2_1.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=0.760000 #value=(0.503817, 0.000000, 0.000000)
      #time=1.140000 #value=(0.725191, 0.000000, 0.000000)
      #time=1.780000 #value=(0.496183, 0.000000, 0.000000)
      #time=1.799999 #value=(0.496183, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Bitmap #8 Copy #2 Copy #1" #Class="Standard Bitmap"
{
  #Begin=40.000000 #End=41.300003 #Layer=2
  #Resource #Name="Texture" #Class="2D Texture" #Value="Back2_1.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Bitmap #14" #Class="Standard Bitmap"
{
  #Begin=41.100002 #End=42.000004 #Layer=3
  #Resource #Name="Texture" #Class="2D Texture" #Value="Back2_2.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Bitmap #8 Copy #2 Copy #1 Copy #1" #Class="Standard Bitmap"
{
  #Begin=41.800003 #End=42.300003 #Layer=2
  #Resource #Name="Texture" #Class="2D Texture" #Value="Back2_1.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Bitmap #14 Copy #1" #Class="Standard Bitmap"
{
  #Begin=42.200001 #End=42.700001 #Layer=3
  #Resource #Name="Texture" #Class="2D Texture" #Value="Back2_2.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Bitmap #8 Copy #2 Copy #1 Copy #1 Copy #1" #Class="Standard Bitmap"
{
  #Begin=42.600002 #End=43.100002 #Layer=2
  #Resource #Name="Texture" #Class="2D Texture" #Value="Back2_1.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Bitmap #14 Copy #1 Copy #1" #Class="Standard Bitmap"
{
  #Begin=43.000004 #End=47.500004 #Layer=3
  #Resource #Name="Texture" #Class="2D Texture" #Value="Back2_2.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Bitmap #15" #Class="Standard Bitmap"
{
  #Begin=45.900002 #End=47.500004 #Layer=4
  #Resource #Name="Texture" #Class="2D Texture" #Value="back3.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=0.800000 #value=(1.000000, 0.000000, 0.000000)
      #time=1.200000 #value=(0.000000, 0.000000, 0.000000)
      #time=1.580000 #value=(0.503817, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }

}

#Effect #Name="Standard Bitmap #15 Copy #1" #Class="Standard Bitmap"
{
  #Begin=47.500004 #End=55.200001 #Layer=4
  #Resource #Name="Texture" #Class="2D Texture" #Value="back3.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.511450, 0.000000, 0.000000)
      #time=7.597324 #value=(0.511450, 0.000000, 1.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }

}

#Effect #Name="Standard Bitmap #16" #Class="Standard Bitmap"
{
  #Begin=48.500004 #End=52.000004 #Layer=5
  #Resource #Name="Texture" #Class="2D Texture" #Value="creatingobjects.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="No"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=0.300000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=0.300000 #value=(0.503817, 0.000000, 0.000000)
      #time=3.300000 #value=(0.519084, 0.000000, 0.000000)
      #time=3.480000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }

}

#Effect #Name="Standard Bitmap #17" #Class="Standard Bitmap"
{
  #Begin=51.400002 #End=54.400002 #Layer=6
  #Resource #Name="Texture" #Class="2D Texture" #Value="animatingobjects.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="No"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=0.300000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=0.264706 #value=(0.526717, 0.000000, 0.000000)
      #time=1.323529 #value=(0.656488, 0.000000, 0.000000)
      #time=2.735292 #value=(0.503817, 0.000000, 0.000000)
      #time=2.999999 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }

}

#Effect #Name="Standard Bitmap #15 Copy #1 Copy #1" #Class="Standard Bitmap"
{
  #Begin=55.200001 #End=59.200005 #Layer=4
  #Resource #Name="Texture" #Class="2D Texture" #Value="back3.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.503817, 0.000000, 1.000000)
      #time=0.400000 #value=(0.992366, 0.000000, 0.000000)
      #time=0.800000 #value=(0.549618, 0.000000, 0.000000)
      #time=1.300000 #value=(0.992366, 0.000000, 0.000000)
      #time=1.900000 #value=(0.748092, 0.000000, 0.000000)
      #time=2.400000 #value=(1.000000, 0.000000, 0.000000)
      #time=3.940000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }

}

#Effect #Name="Standard Fade #2" #Class="Standard Fade"
{
  #Begin=59.000004 #End=60.100002 #Layer=5
  
  #Var #Name="Alpha" #Class="Float" #Value=0.500000
  #Var #Name="Color" #Class="Color" #Value=(0.000000, 0.000000, 0.000000)

}

#Effect #Name="Standard Scene #1" #Class="Standard Scene"
{
  #Begin=60.000004 #End=63.900002 #Layer=4
  #Resource #Name="Scene" #Class="Scene" #Value="ww.sgz"
  
  #Var #Name="Camera" #Class="String" #Value="Camera01"
  #Var #Name="Camera X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Loop Length" #Class="Float" #Value=-1.000000
  #Var #Name="Loop Start" #Class="Float" #Value=0.000000
  #Var #Name="Render Mode" #Class="Combo" #Value="Full"
  #Var #Name="Shadow Blur Radius (Pw2)" #Class="Int" #Value=4.000000
  #Var #Name="Shadow Depth Bias" #Class="Float" #Value=4.000000
  #Var #Name="Shadow Depth Scale" #Class="Float" #Value=1.100000
  #Var #Name="Shadow Intensity" #Class="Float" #Value=0.600000
  #Var #Name="Shadow Lights Far" #Class="Float" #Value=500.000000
  #Var #Name="Shadow Lights Near" #Class="Float" #Value=10.000000
  #Var #Name="Shadows" #Class="Combo" #Value="No"
  #Var #Name="Shadows Debug Mode" #Class="Combo" #Value="Off"
  #Var #Name="Speed" #Class="Speed" #Value=1.000000
  #Var #Name="Start Time" #Class="Float" #Value=0.000000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Box Blur #1" #Class="Box Blur"
{
  #Begin=60.000004 #End=67.000000 #Layer=6
  
  #Var #Name="Blur Radius (Pw2)" #Class="Int" #Value=3.000000
  #Var #Name="BlurTexture Height" #Class="Int" #Value=256.000000
  #Var #Name="BlurTexture Width" #Class="Int" #Value=256.000000

}

#Effect #Name="Standard Scene #1 Copy #1" #Class="Standard Scene"
{
  #Begin=63.800003 #End=66.900002 #Layer=5
  #Resource #Name="Scene" #Class="Scene" #Value="ww.sgz"
  
  #Var #Name="Camera" #Class="String" #Value="Camera01"
  #Var #Name="Camera X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Loop Length" #Class="Float" #Value=-1.000000
  #Var #Name="Loop Start" #Class="Float" #Value=0.000000
  #Var #Name="Render Mode" #Class="Combo" #Value="Full"
  #Var #Name="Shadow Blur Radius (Pw2)" #Class="Int" #Value=4.000000
  #Var #Name="Shadow Depth Bias" #Class="Float" #Value=4.000000
  #Var #Name="Shadow Depth Scale" #Class="Float" #Value=1.100000
  #Var #Name="Shadow Intensity" #Class="Float" #Value=0.600000
  #Var #Name="Shadow Lights Far" #Class="Float" #Value=500.000000
  #Var #Name="Shadow Lights Near" #Class="Float" #Value=10.000000
  #Var #Name="Shadows" #Class="Combo" #Value="No"
  #Var #Name="Shadows Debug Mode" #Class="Combo" #Value="Off"
  #Var #Name="Speed" #Class="Speed" #Value=1.000000
  #Var #Name="Start Time" #Class="Float" #Value=0.000000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Standard Bitmap #18" #Class="Standard Bitmap"
{
  #Begin=64.100006 #End=66.900002 #Layer=7
  #Resource #Name="Texture" #Class="2D Texture" #Value="back3.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="No"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=0.466666 #value=(0.847328, 0.000000, 0.000000)
      #time=1.119998 #value=(0.000000, 0.000000, 0.000000)
      #time=1.399998 #value=(0.625954, 0.000000, 0.000000)
      #time=1.866663 #value=(0.000000, 0.000000, 0.000000)
      #time=2.053330 #value=(0.488550, 0.000000, 0.000000)
      #time=2.781328 #value=(0.503817, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }

}

#Effect #Name="Cross Fade #1 Copy #1" #Class="Cross Fade"
{
  #Begin=66.800003 #End=67.300003 #Layer=8
  
  #Var #Name="Alpha" #Class="Float" #Value=0.500000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"

}

#Effect #Name="Cross Fade #1" #Class="Cross Fade"
{
  #Begin=66.800003 #End=67.300003 #Layer=5
  
  #Var #Name="Alpha" #Class="Float" #Value=0.500000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"

}

#Effect #Name="Radial Blur 2 #1" #Class="Radial Blur 2"
{
  #Begin=67.100006 #End=68.100006 #Layer=7
  
  #Var #Name="Blur Radius (Pw2)" #Class="Int" #Value=222.000000
  #Var #Name="BlurTexture Height" #Class="Int" #Value=222.000000
  #Var #Name="BlurTexture Width" #Class="Int" #Value=2.000000
  #Var #Name="X Origin" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=0.145162 #value=(0.343511, 0.000000, 0.000000)
      #time=0.221198 #value=(0.801527, 0.000000, 0.000000)
      #time=0.263441 #value=(0.167939, 0.000000, 0.000000)
      #time=0.338710 #value=(0.450382, 0.000000, 0.000000)
      #time=0.375001 #value=(0.778626, 0.000000, 0.000000)
      #time=0.424046 #value=(0.351145, 0.000000, 0.000000)
      #time=0.482145 #value=(0.290076, 0.000000, 0.000000)
      #time=0.537861 #value=(0.923664, 0.000000, 0.000000)
      #time=0.602307 #value=(0.526717, 0.000000, 0.000000)
      #time=0.647473 #value=(0.893130, 0.000000, 0.000000)
      #time=0.706743 #value=(0.137405, 0.000000, 0.000000)
      #time=0.765868 #value=(0.603054, 0.000000, 0.000000)
      #time=0.884791 #value=(0.000000, 0.000000, 0.000000)
      #time=1.015727 #value=(0.625954, 0.000000, 0.000000)
      #time=1.255011 #value=(0.343511, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Y Origin" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=0.145162 #value=(0.610687, 0.000000, 0.000000)
      #time=0.177420 #value=(0.106870, 0.000000, 0.000000)
      #time=0.225807 #value=(0.328244, 0.000000, 0.000000)
      #time=0.403226 #value=(0.725191, 0.000000, 0.000000)
      #time=0.479841 #value=(0.679389, 0.000000, 0.000000)
      #time=0.544357 #value=(0.442748, 0.000000, 0.000000)
      #time=0.602150 #value=(0.221374, 0.000000, 0.000000)
      #time=0.670553 #value=(0.648855, 0.000000, 0.000000)
      #time=0.735344 #value=(0.404580, 0.000000, 0.000000)
      #time=0.853132 #value=(0.145038, 0.000000, 0.000000)
      #time=0.979591 #value=(0.000000, 0.000000, 0.000000)
      #time=1.238176 #value=(0.137405, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }

}

#Effect #Name="Standard Bitmap #19" #Class="Standard Bitmap"
{
  #Begin=67.100006 #End=70.800003 #Layer=4
  #Resource #Name="Texture" #Class="2D Texture" #Value="back3.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="No"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Radial Blur 2 #1 Copy #1" #Class="Radial Blur 2"
{
  #Begin=68.400002 #End=69.400002 #Layer=9
  
  #Var #Name="Blur Radius (Pw2)" #Class="Int" #Value=222.000000
  #Var #Name="BlurTexture Height" #Class="Int" #Value=222.000000
  #Var #Name="BlurTexture Width" #Class="Int" #Value=2.000000
  #Var #Name="X Origin" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=0.145161 #value=(0.343511, 0.000000, 0.000000)
      #time=0.221198 #value=(0.801527, 0.000000, 0.000000)
      #time=0.263441 #value=(0.167939, 0.000000, 0.000000)
      #time=0.338709 #value=(0.450382, 0.000000, 0.000000)
      #time=0.375000 #value=(0.778626, 0.000000, 0.000000)
      #time=0.424045 #value=(0.351145, 0.000000, 0.000000)
      #time=0.482143 #value=(0.290076, 0.000000, 0.000000)
      #time=0.537859 #value=(0.923664, 0.000000, 0.000000)
      #time=0.602305 #value=(0.526717, 0.000000, 0.000000)
      #time=0.647470 #value=(0.893130, 0.000000, 0.000000)
      #time=0.706741 #value=(0.137405, 0.000000, 0.000000)
      #time=0.765865 #value=(0.603054, 0.000000, 0.000000)
      #time=0.884788 #value=(0.000000, 0.000000, 0.000000)
      #time=1.015723 #value=(0.625954, 0.000000, 0.000000)
      #time=1.255007 #value=(0.343511, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Y Origin" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=0.145161 #value=(0.610687, 0.000000, 0.000000)
      #time=0.177419 #value=(0.106870, 0.000000, 0.000000)
      #time=0.225806 #value=(0.328244, 0.000000, 0.000000)
      #time=0.403225 #value=(0.725191, 0.000000, 0.000000)
      #time=0.479839 #value=(0.679389, 0.000000, 0.000000)
      #time=0.544355 #value=(0.442748, 0.000000, 0.000000)
      #time=0.602148 #value=(0.221374, 0.000000, 0.000000)
      #time=0.670551 #value=(0.648855, 0.000000, 0.000000)
      #time=0.735341 #value=(0.404580, 0.000000, 0.000000)
      #time=0.853129 #value=(0.145038, 0.000000, 0.000000)
      #time=0.979587 #value=(0.000000, 0.000000, 0.000000)
      #time=1.238172 #value=(0.137405, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }

}

#Effect #Name="Radial Blur 2 #1 Copy #2" #Class="Radial Blur 2"
{
  #Begin=69.800003 #End=70.800003 #Layer=7
  
  #Var #Name="Blur Radius (Pw2)" #Class="Int" #Value=222.000000
  #Var #Name="BlurTexture Height" #Class="Int" #Value=222.000000
  #Var #Name="BlurTexture Width" #Class="Int" #Value=2.000000
  #Var #Name="X Origin" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=0.145162 #value=(0.343511, 0.000000, 0.000000)
      #time=0.221198 #value=(0.801527, 0.000000, 0.000000)
      #time=0.263441 #value=(0.167939, 0.000000, 0.000000)
      #time=0.338710 #value=(0.450382, 0.000000, 0.000000)
      #time=0.375001 #value=(0.778626, 0.000000, 0.000000)
      #time=0.424047 #value=(0.351145, 0.000000, 0.000000)
      #time=0.482145 #value=(0.290076, 0.000000, 0.000000)
      #time=0.537861 #value=(0.923664, 0.000000, 0.000000)
      #time=0.602307 #value=(0.526717, 0.000000, 0.000000)
      #time=0.647473 #value=(0.893130, 0.000000, 0.000000)
      #time=0.706744 #value=(0.137405, 0.000000, 0.000000)
      #time=0.765868 #value=(0.603054, 0.000000, 0.000000)
      #time=0.884791 #value=(0.000000, 0.000000, 0.000000)
      #time=1.015726 #value=(0.625954, 0.000000, 0.000000)
      #time=1.255011 #value=(0.343511, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Y Origin" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=0.145162 #value=(0.610687, 0.000000, 0.000000)
      #time=0.177419 #value=(0.106870, 0.000000, 0.000000)
      #time=0.225807 #value=(0.328244, 0.000000, 0.000000)
      #time=0.403226 #value=(0.725191, 0.000000, 0.000000)
      #time=0.479841 #value=(0.679389, 0.000000, 0.000000)
      #time=0.544357 #value=(0.442748, 0.000000, 0.000000)
      #time=0.602150 #value=(0.221374, 0.000000, 0.000000)
      #time=0.670554 #value=(0.648855, 0.000000, 0.000000)
      #time=0.735344 #value=(0.404580, 0.000000, 0.000000)
      #time=0.853132 #value=(0.145038, 0.000000, 0.000000)
      #time=0.979590 #value=(0.000000, 0.000000, 0.000000)
      #time=1.238176 #value=(0.137405, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }

}

#Effect #Name="Standard Bitmap #20" #Class="Standard Bitmap"
{
  #Begin=70.800003 #End=72.600006 #Layer=4
  #Resource #Name="Texture" #Class="2D Texture" #Value="thankyou.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="No"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Radial Blur 2 #1 Copy #2 Copy #1" #Class="Radial Blur 2"
{
  #Begin=72.600006 #End=73.600006 #Layer=7
  
  #Var #Name="Blur Radius (Pw2)" #Class="Int" #Value=222.000000
  #Var #Name="BlurTexture Height" #Class="Int" #Value=222.000000
  #Var #Name="BlurTexture Width" #Class="Int" #Value=2.000000
  #Var #Name="X Origin" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=0.145162 #value=(0.343511, 0.000000, 0.000000)
      #time=0.221198 #value=(0.801527, 0.000000, 0.000000)
      #time=0.263441 #value=(0.167939, 0.000000, 0.000000)
      #time=0.338710 #value=(0.450382, 0.000000, 0.000000)
      #time=0.375001 #value=(0.778626, 0.000000, 0.000000)
      #time=0.424047 #value=(0.351145, 0.000000, 0.000000)
      #time=0.482145 #value=(0.290076, 0.000000, 0.000000)
      #time=0.537861 #value=(0.923664, 0.000000, 0.000000)
      #time=0.602307 #value=(0.526717, 0.000000, 0.000000)
      #time=0.647473 #value=(0.893130, 0.000000, 0.000000)
      #time=0.706744 #value=(0.137405, 0.000000, 0.000000)
      #time=0.765868 #value=(0.603054, 0.000000, 0.000000)
      #time=0.884791 #value=(0.000000, 0.000000, 0.000000)
      #time=1.015726 #value=(0.625954, 0.000000, 0.000000)
      #time=1.255011 #value=(0.343511, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Y Origin" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=0.145162 #value=(0.610687, 0.000000, 0.000000)
      #time=0.177419 #value=(0.106870, 0.000000, 0.000000)
      #time=0.225807 #value=(0.328244, 0.000000, 0.000000)
      #time=0.403226 #value=(0.725191, 0.000000, 0.000000)
      #time=0.479841 #value=(0.679389, 0.000000, 0.000000)
      #time=0.544357 #value=(0.442748, 0.000000, 0.000000)
      #time=0.602150 #value=(0.221374, 0.000000, 0.000000)
      #time=0.670554 #value=(0.648855, 0.000000, 0.000000)
      #time=0.735344 #value=(0.404580, 0.000000, 0.000000)
      #time=0.853132 #value=(0.145038, 0.000000, 0.000000)
      #time=0.979590 #value=(0.000000, 0.000000, 0.000000)
      #time=1.238176 #value=(0.137405, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }

}

#Effect #Name="Standard Bitmap #19 Copy #1" #Class="Standard Bitmap"
{
  #Begin=72.600006 #End=73.600006 #Layer=4
  #Resource #Name="Texture" #Class="2D Texture" #Value="back3.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="No"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Bitmap #20 Copy #1" #Class="Standard Bitmap"
{
  #Begin=73.600006 #End=75.400002 #Layer=4
  #Resource #Name="Texture" #Class="2D Texture" #Value="wearestardreamers.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="No"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Radial Blur 2 #1 Copy #2 Copy #1 Copy #1" #Class="Radial Blur 2"
{
  #Begin=75.400002 #End=76.400002 #Layer=7
  
  #Var #Name="Blur Radius (Pw2)" #Class="Int" #Value=222.000000
  #Var #Name="BlurTexture Height" #Class="Int" #Value=222.000000
  #Var #Name="BlurTexture Width" #Class="Int" #Value=2.000000
  #Var #Name="X Origin" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=0.145162 #value=(0.343511, 0.000000, 0.000000)
      #time=0.221198 #value=(0.801527, 0.000000, 0.000000)
      #time=0.263441 #value=(0.167939, 0.000000, 0.000000)
      #time=0.338710 #value=(0.450382, 0.000000, 0.000000)
      #time=0.375001 #value=(0.778626, 0.000000, 0.000000)
      #time=0.424047 #value=(0.351145, 0.000000, 0.000000)
      #time=0.482145 #value=(0.290076, 0.000000, 0.000000)
      #time=0.537861 #value=(0.923664, 0.000000, 0.000000)
      #time=0.602307 #value=(0.526717, 0.000000, 0.000000)
      #time=0.647473 #value=(0.893130, 0.000000, 0.000000)
      #time=0.706744 #value=(0.137405, 0.000000, 0.000000)
      #time=0.765868 #value=(0.603054, 0.000000, 0.000000)
      #time=0.884791 #value=(0.000000, 0.000000, 0.000000)
      #time=1.015726 #value=(0.625954, 0.000000, 0.000000)
      #time=1.255011 #value=(0.343511, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Y Origin" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=0.145162 #value=(0.610687, 0.000000, 0.000000)
      #time=0.177419 #value=(0.106870, 0.000000, 0.000000)
      #time=0.225807 #value=(0.328244, 0.000000, 0.000000)
      #time=0.403226 #value=(0.725191, 0.000000, 0.000000)
      #time=0.479841 #value=(0.679389, 0.000000, 0.000000)
      #time=0.544357 #value=(0.442748, 0.000000, 0.000000)
      #time=0.602150 #value=(0.221374, 0.000000, 0.000000)
      #time=0.670554 #value=(0.648855, 0.000000, 0.000000)
      #time=0.735344 #value=(0.404580, 0.000000, 0.000000)
      #time=0.853132 #value=(0.145038, 0.000000, 0.000000)
      #time=0.979590 #value=(0.000000, 0.000000, 0.000000)
      #time=1.238176 #value=(0.137405, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }

}

#Effect #Name="Standard Bitmap #19 Copy #1 Copy #1" #Class="Standard Bitmap"
{
  #Begin=75.400002 #End=76.400002 #Layer=4
  #Resource #Name="Texture" #Class="2D Texture" #Value="back3.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="No"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Bitmap #20 Copy #1 Copy #1" #Class="Standard Bitmap"
{
  #Begin=76.400002 #End=79.700005 #Layer=4
  #Resource #Name="Texture" #Class="2D Texture" #Value="greetings.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="No"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Radial Blur 2 #1 Copy #2 Copy #1 Copy #1 Copy #1" #Class="Radial Blur 2"
{
  #Begin=79.700005 #End=80.700005 #Layer=7
  
  #Var #Name="Blur Radius (Pw2)" #Class="Int" #Value=222.000000
  #Var #Name="BlurTexture Height" #Class="Int" #Value=222.000000
  #Var #Name="BlurTexture Width" #Class="Int" #Value=2.000000
  #Var #Name="X Origin" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=0.145162 #value=(0.343511, 0.000000, 0.000000)
      #time=0.221198 #value=(0.801527, 0.000000, 0.000000)
      #time=0.263441 #value=(0.167939, 0.000000, 0.000000)
      #time=0.338710 #value=(0.450382, 0.000000, 0.000000)
      #time=0.375001 #value=(0.778626, 0.000000, 0.000000)
      #time=0.424047 #value=(0.351145, 0.000000, 0.000000)
      #time=0.482145 #value=(0.290076, 0.000000, 0.000000)
      #time=0.537861 #value=(0.923664, 0.000000, 0.000000)
      #time=0.602307 #value=(0.526717, 0.000000, 0.000000)
      #time=0.647473 #value=(0.893130, 0.000000, 0.000000)
      #time=0.706744 #value=(0.137405, 0.000000, 0.000000)
      #time=0.765868 #value=(0.603054, 0.000000, 0.000000)
      #time=0.884791 #value=(0.000000, 0.000000, 0.000000)
      #time=1.015726 #value=(0.625954, 0.000000, 0.000000)
      #time=1.255011 #value=(0.343511, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Y Origin" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=0.145162 #value=(0.610687, 0.000000, 0.000000)
      #time=0.177419 #value=(0.106870, 0.000000, 0.000000)
      #time=0.225807 #value=(0.328244, 0.000000, 0.000000)
      #time=0.403226 #value=(0.725191, 0.000000, 0.000000)
      #time=0.479841 #value=(0.679389, 0.000000, 0.000000)
      #time=0.544357 #value=(0.442748, 0.000000, 0.000000)
      #time=0.602150 #value=(0.221374, 0.000000, 0.000000)
      #time=0.670554 #value=(0.648855, 0.000000, 0.000000)
      #time=0.735344 #value=(0.404580, 0.000000, 0.000000)
      #time=0.853132 #value=(0.145038, 0.000000, 0.000000)
      #time=0.979590 #value=(0.000000, 0.000000, 0.000000)
      #time=1.238176 #value=(0.137405, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }

}

#Effect #Name="Standard Bitmap #19 Copy #1 Copy #1 Copy #1" #Class="Standard Bitmap"
{
  #Begin=79.700005 #End=80.700005 #Layer=4
  #Resource #Name="Texture" #Class="2D Texture" #Value="back3.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="No"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Bitmap #20 Copy #1 Copy #1 Copy #1" #Class="Standard Bitmap"
{
  #Begin=80.700005 #End=83.980003 #Layer=4
  #Resource #Name="Texture" #Class="2D Texture" #Value="fin.png"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="No"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}