Sat Nov 27 13:20:00 CET 2004:
water.c: fredd added textscrollers in a haste
all    : framelimiting
sine.c : Fixed copperbar colors
end.c  : Fixed groove-colors
Other crap as well. no time to discuss it.

Fri Nov 26 10:05:23 CET 2004
end.c  : A few corrections
gfx    : Added santa claus

Fri Nov 26 08:40:00 CET 2004
end.c  : A few fixes on the scroller
end.c  : Fixed exit text sync

Thu Nov 25 XX:XX:XX CET 2004
Lots and lots, not noted at that time:
- textscroll for water
- textscroll for end
- more gfx for end
- groovy lines for end
- automagic sceneswitching for sine and end

Tue Nov 23 10:51:25 CET 2004
gfx    : Added a few faces
gfx    : Modified psio bubble
end.c  : Added scale of faces inside psio bubble; test.

Mon Nov 22 22:23:12 CET 2004
main.c : Added scale
main.c : Added timer routines
main.h : declarations...
end.c  : Added scaleprint, requires sineworld font.
all    : Replaced usleeps with gtimer
fileid : Added ascii by Blame

Tue Nov 16 04:08:23 CET 2004
main.c : Made fadin reduce 2 instead of 1 per frame for speed.
main.c : Made updatescreen accept a buffer as argument(for fadein speedup)
all    : Modified screen updates to above.
gfx    : Replaced testfont with tomtefan's transparent one.
Probably won't be used for sineprinter later(2nd one will be used)
gfx    : Started work on font 2 (original_stuff/font_2_not_done.bmp)
cube.c : end.c renamed to this.
end.c  : New file with diox's guy. Test. Nothing in it, really.
all    : Fixed a few compiler warnings.
intro.c: Fixed an issue that could cause a segfault.

Mon Nov 15 23:29:15 CET 2004
all    : Removed all adjustments from 21:11:13.
main.c : replaced updatescreen() code with will's pixel doubler.
gfx    : Added four b/w faces for greet screen

Mon Nov 15 21:11:13 CET 2004: this is VERY VERY slow.
init.c : 640x480
main.c : Adjusted for 640x480
intro.c: same
sine.c : same

Fri Nov 12 20:53:52 CET 2004 NOTE: Non-standard codebase!
all    : triple-buffered 640x480 using pixel-doubling. SLOW.
all    : (normal codebase) changed SCREEN_N back to consts.

Fri Nov 12 03:39:01 CET 2004
note   : Added fredd's code from Wed Nov 3 to this codebase.
Why is the cube 1x smaller with translation?
all    : Changed SCREEN_N in to short for modification.
end.c  : Added tryout "design" sprite
end.c  : Added cosine pattern to bloodball
end.c  : Changed centre of cube. 
end.c  : Small changes like color values.
main.h : Added math.h

Thu Nov 11 18:31:34 CET 2004
end.c  : Added bloodball sprite with some movement; make this a sinepattern to make him float?
end.c  : Changed background color to white; Are you SURE this doesn't look better?
math.c : Just adjusted centre for cube, lines 117 and 118. 
init.c : Fixed a sample rate adjustment bug in the sound init.
It's now (as it was designed,) possible to load even at lower rates.
intro.c: Modified code to fit with new bitmap width.
all    : Added two more images by diox to the bitmap.
image  : optmized palette a *lot*. Note that copperbars in sine.c have
not been adjusted to fit the new palette since it will most likely
change more later on.

Wed Nov  3 19:31:52 CEST 2004
math.h : Added translation
end.c  : Slight changes, nothing major
main.h : Added declaration for translate

Mon Nov  1 18:52:44 CEST 2004
intro.c: Moved palette init to main.c
main.c : As mentioned above in to initpal()
main.c : Created interlude() to simplify
main.c : Added init() success check
init.c : Added SDL_Init success check

Fri Oct 29 18:02:25 CEST 2004
end.c  : Added the cube coolness!
all    : Moved function declarations to main.h instead of repeating them in
every file
water.c: New file. not much in it yet.
init.c : Added fullscreen define, compile with -DFULLSCREEN for fullscreen
main.c : Removed other scenes temporarily. It has to run the intro though...
math.c : New file. Lots of 3dmath, yay.

Tue Oct 26 04:26:22 CEST 2004
sine.c : Made changes to the sinescroller (added pausing)
sine.c : Made changes to the copperbars (sine, slight colorchange)
init.c : Added freeing of bitmap memory in deinit()!
intro.c: Added some code to autochange scenes
