SPELLBREAKER
(c) Infocom, Inc. 1985

Background
----------
Spellbreaker, the riveting conclusion to the Enchanter trilogy, explores the
mysterious underpinnings of the Zorkian universe. A world founded on sorcery
suddenly finds its magic failing, and only you, leader of the Circle of
Enchanters, can uncover and destroy the cause of this paralysing chaos.

The very core of your civilisation is under siege, and only a perilous journey
through the black foundation of magic itself will yield a chance for survival.

And although your triumph over this unknown evil is uncertain, you must embark
without hesitation and prove yourself the worthiest mage in the land. 

Essential Information
---------------------
Type |CPM to load Spellbreaker.

At the start of the game, you are carrying a spell book. Type READ SPELL BOOK to
see which spells you can cast, and what they do. You will find scrolls during
your adventure; read them and write the spells they contain into your spell book
by typing GNUSTO <spell>. Once you have written the spell in your spell book,
you can memorise the spell by typing LEARN <spell>. However, you can only
memorise a small number of spells at a time, and once you cast a spell, you will
forget it and will have to memorise it again. Typing SPELLS reveals which spells
you have memorised and how many times they can be used before you forget them.
However, some spells are too powerful to be written down by a wizard of limited
experience such as you.

The game comes with six cards which show illustrations of famous magicians of
the Guild of Enchanters and their skills, described below.

BERKNIP, Oldest Active Necromancer (662-750, 841-present) - "No one weeps for a
necromancer."
Survived by 7 children and 39 grandchildren in 750 G.U.E. (he has since out-
relived them)
Greatest skill: Assisting historical biographers
Hobby: Antiques (making and collecting)
Inexplicably afraid of swords and powdered milk
Vegetarian (adapted Nitfol spell for raw oysters and crispy whole fish)
Double Fanucci handicap: Unmeasurable

BARSAP, Royal Magician (Turned into a newt, 972) - "The hardest trick is making
it look easy."
First performed before royalty, 850
Appointed Royal Magician, 875
Greatest skills: Juggling, creative accounting
Guild membership revoked for dues evasion, 960
Last book read: "Magic with Mirrors"
Double Fanucci handicap: 19

DIMITHIO OF BORPHEE, "The Cheerful Sorcerer" (Founder of the Borphee Enchanter's
Guild) - "Magic doesn't have to be great to be useful, nor does magic have to be
useful to be great."
Studied under Yooman, the Musician Mage
Animal lover (adapted Nitfol spell for egg-laying mammals)
Tremendously well read and good-natured
Greatest skill: Fireworks displays
Despised by Holnac the Cynic
Double Fanucci handicap: 127

GUSTAR WOOMAX, Chronicler of Magic - "If history can teach us the difference
between good and bad magic, it can teach us anything."
Author of "A Brief History of Magic", "Bizboz at Galepath", "Mage Versus
Archmage", "Revenge of the Dornbeasts", "The Granola Riots" (co-authored by
Wilbar Memboob), and "The Coconut of Quendor: Reality or Illusion?"
Born in Greater Borphee, 880
Attended G.U.E. Tech, 907-911
Favourite author: Bizboz
Greatest skill: None known
Double Fanucci handicap: 620

FORBURN THE WILY, Double Fanucci Champion - "The Encyclopaedia Frobozzica calls
Double Fanucci a 'game played with cards'. I don't play games; I don't play
anything."
Never formally studied magic
First won a spell book from an unsuspecting G.U.E. Tech student in a 902 Fanucci
match
Raised the level of play in Double Fanucci championships
Brought new meaning to the word 'chiseler'
Greatest skill: Drawing Trebled Fromps
Double Fanucci handicap: 0.01

BARBEL OF GURTH: Arbiter, Diplomat - "When I was a boy, I was told that any
Enchanter could become a Guildmaster. Now I'm beginning to believe it."
Son of Delbor, advisor to Lord Dimwit Flathead
Inventor of the Golmac spell
Guildmaster of Gurth City chapter since 933
President of GAC (Gurth Arbiters Congress)
Greatest skills: Arbitrating, speaking in tongues
Responsible for restoration of high enchantment dues
Double Fanucci handicap: 42

Use SAVE to save your current game, and RESTORE to load a saved game.

When running Spellbreaker using |CPM, the 64K version of the game will load. If
you are using CP/M Plus, you can boot CP/M Plus and run the 128K version of
Spellbreaker by typing SPEL128 at the A> prompt.

Further Information
-------------------
All Infocom games came with additional reading material and objects that set the
atmosphere for the adventure. Among the things that were included with
Spellbreaker was an Enchanter's Guild pin, and a picture of it is included in
this ZIP file. You can download the material for Spellbreaker and other Infocom
games from The Infocom Gallery at this URL:

<http://infocom.elsewhere.org/gallery/>