                                  HIJACK

                                INSTRUCTIONS

                             PROGRAM & GRAPHICS:
                      DAVID SHEA OF PARADISE SOFTWARE
                           GAME DESIGN: MARK EYLES
                         ANIMATION: NIGEL BROWNJOHN


                     PUBLISHED BY ELECTRIC DREAMS (c) 1986



==================    
OBJECT OF THE GAME
==================

The object of HIJACK is to defeat the terrorists who have hijacked a vehicle.
(1) raise enough money to pay them off,
(2) raise enough political power to persuade them to give in or
(3) raise a large enough military force to scare them into submission.


===================
    GAME PLAY
===================

You have been placed in charge of the Hijack Division, a government department
which is dedicated to stamping out terrorism by peaceful means.

Familiarise yourself with the layout of your offices and the people who are
working for and with you, then you set about the task of directing them and
finding out more about the terrorists, raising support and finance, keeping
on good terms with the Predisend and the press, and keeping ahead of the 
terrorists deadline which is slowly ticking down.
There are many different strategies you can adopt when playing this game, 
both in your approach to the terrorists and your approach to your staff.
Remember to keep an eye on the Washington Post and check through your
employee files to keep tabs on who is supporting you and who is trying to
undermine your position. To succeed you will need to use every employee
to their full potential and keep on top of the power struggle in the Division.

Once you think you are ready to defeat the terrorists then you will need to
seek out the President to get permission to take the helicopter to the scene
of the hijack to negotiate with the terrorists. If you are successful in your
negotiations your future in the Division will be assured: that is until the
next hijack. You may even be in line for a medal! However, if you fail, you
will loose your job altogether and the game will end.

Hijack will run on the Amstrad CPC cassette and disc.

Loading instructions for CASSETTE:
464 only: Press CTRL and small ENTER keys.
664/6128: Type ! (shifted @) TAPE and press then ENTER key.
DISC: Type RUN"DISC


==================
     CONTROLS
==================

The program is controlled by the joystick in conjunction with the key 'P' for
'pick up'.
The controls functions as follows:

Left - Move your character left.
Right - Move your character right.
Up - Move pointer forward through employees/icon windows.
Down - Move pointer backward through employees/icon windows.
Fire - Pull down a menu relating to employee/icon.
Pick Up - Pick up icon from bottom left window.
Pause - Pause game.

If a pulled down menu contains a pointer then the up, down, left and right
keys are used to guide the pointer around the menu, with fire used to select
any highlighted option. With no pointer present the up, down and fire keys 
will cause the menus to disappear.


===================
 THE SCREEN LAYOUT
===================

Starting from top left the information panel runs as follows:

1. Time left before the hijackers deadline. (And end of game.)

2. Below this are two arrows marked 'lift'. These indicate whether there is
   a lift waiting to the left or right of the screen. (They will flash
   white/cyan).
   
3. Your staff. Running from left to right they are: The President, military
   adviser, political adviser, FBI agent, CIA agent, military assistant,
   political assistant, publicity officer, financial officer and secretary.
   They are normally coloured red, but light up white when the character is
   in the same room as you.

4. Bottom left displays anything you may use in the office as you walk past
   it, in the form of a small icon.  
   
5. Bottom right displays the icon of anything you are carrying with you.

6. The three bar graphs in the bottom center of the screen display your 
   current military, financial and political power, and include a + or -
   indicator to effectively double the range of each graph.
   

==================
  THE CHARACTERS   
==================

The department is configured as follows (in order of importance) a character
further up the 'tree' than another will always be able to order a lower
ranking character to do a job for him/her.

The president - The secretary

The FBI agent - You - The military adviser - The political adviser

The CIA agent - The military assistant - The political assistant

The publicity officer - The financial officer


==================
  THE PRESIDENT
==================

The President answers to no one, and may give orders to any other character.
He is the only character in the game who may fire you. You may request the
following from him:

1) Transport:
   If he considers you ready he will give you permission for you and other
   characters to use the helicopter, by giving you the 3 digits code which
   will open the door leading to the helicopter pad.
   
2) Deadline extension: 
   The President will talk with the hijackers with the view of extending the
   hijackers deadline. This will normally result in a penalty of increased
   demands from them.
   
3) Support: 
   The President will give you his backing to either military, political or
   financial support. This may only be requested a few times, and the amount
   of support will be greater if you stick to one of the three department
   for him to back.

   
================== 
  THE FBI AGENT  
==================

The FBI agent is responsible for keeping an eye on what is happening to both
of the offices and to your employees. To aid both you and him he regularly
compile FBI reports on each employee, and allows you to access them. You
may order him to do the following:

1) Question employee:
   The FBI agent will seek out the selected employee and take him/her down
   to his office for questioning, during which time the character is
   effectively taken out of the game. However that character will then be 
   far less loyal to you.
   
2) Return to his office.

3) Fire him.


==================
  THE CIA AGENT
==================

The CIA agent is responsible for intelligence gathering, especially on the
hijackers demands, motives and weaknesses. You may order him to do the
followings:

1) Research hijackers:
   You will be given a choice of 3, 8 or 12 minute report. For the 3 minutes
   report you will receive details on their demands, for a 8 minutes report,
   you will also receive details of other bargainings tactics which may work,
   and for the 12 minute repor you will also find out who the hijackers are
   working for.
   
2) Return to his office.

3) Fire him.


==================
 THE MILITARY AND
POLITICAL ADVISERS
==================

These two employees are of equal status to you, but will always obey your
orders. Both are very experienced in their own fields, and may be ordered
to do the following:

1. Go to hijack:
   You may select up to 2 people to travel to the hijack with you. Taking
   an employee with you will help in seeking the right solution for the
   hijack. Once the adviser has entered the helicopter you can no longer
   issue an order to him.
   
2. Help asistant:
   Algthough the assistants do most of the work in each department, the
   advisers may be employed to help the assistants, in which case the relevant
   power will increase depending on the combined experiences of the two
   employees together.

3. Return to his/her office

4. Fire him.


======================
THE POLITICAL/MILITARY
      ASSISTANTS
======================

These are the people who do most of the work in raising political and
military power. They are always in competition with each other, and will
each try to swing the support of their own departments. The rate at which
they raise power is determined both by their experience and by their loyalty
to you. They are also in charge of sending troops or diplomats out the hijack
(under your control). The assistant will only carry out their work while 
they are not carrying out any other orders, and so by keeping them busy or
not you can partially control both military and political power. You may
order them to do the following:

1) Deploy military forces/diplomats:
   You may use this to deploy diplomats to reason with the hijackers, or
   troops to frighten them into giving up the hijack.
   
2) Return to their offices.

3) Fire them.


==================
  THE PUBLICITY
     OFFICER
==================   

The publicity officer of responsible for giving informations out to the
press, arranging TV interviews etc. Good press is important to the President,
and if it gets very bad he may fire you. The press reports are carried by the
Washington Post, which is published regularly throughout the hijack. Through
this paper will be headlines varying from the very good to the very bad.
You may order the publicity officer to do the following:

1. Issue a press release:
   This must be done periodically to ensure that the press will not start to
   print bad reports about the department (especially the president). There
   are three types of press release, each more effective than the last:
   
   (a) A press handout. The cheapest, and least effective. Best near the
   deadline, when there will be little time for the press to become critical.
   
   (b) A press briefing. More expensive but more effective then (a).
   
   (c) A TV appearance. The most effective and most expensive. Good for a 
   a quick boost to flagging press relationships.
   
2. Return to her office.

3. Fire her.   


===================
   THE FINANCIAL 
     OFFICER
===================

The financial officer is responsible for raising money for different sources
both inside and outside the department. The money is needed not only for the
bargaining with the hijackers, but also for departmental uses, such as press
releases. You may give him the following orders:

1. Raise funds fast:
   This order is useful in raising large amounts of cash very quickly, and
   can be useful when the deadline is short. The money however is obtained
   by 'borrowing' money from both the military and political supporters, and
   so may damaged both the loyalty and power of both departments.

2. Raise funds slowly:
   This is more useful in producing a steady flow of money over a longer
   period of time. Although the money is still obtained from both the
   military and political departments, the sums are smaller and so less
   noticeable. This means you wan (almost) keep everyone loyal to you.
   
3. Go to hijack. See military/political adviser.

4. Return to his office.

5. Fire him.


==================
  THE SECRETARY   
==================
 
The secretary is responsible for information flow between the various
employees and as such is only answerable to the president. She can be made
to take people to your room, and will be given instructions to give to you
(Usually about orders completed etc.).
She may be given the following orders:

1)  Find an employee:
 Any employee may be found and she will then tell that character to go up
 to your room and wait. Whether that character does so will depend on
 what he/she is doing at the time, and how loyal they are to you.
 
2) Return to her office.


==================
     GENERAL
==================

1) When a menu is pulled down, only those options in BOLD type may be selected
   and acted on. The others (in shadow) cannot be selected at the present
   time.

2) Certain icons which appear in the bottom left hand box may be picked up
   using the pick up key. They will then be moved to the right hand window.
   'picking up' a bin will cause the contents on the right hand window to
   be thrown in the bin.

3) Other icons (esp. the terminals) need a 3 digit security code to be typed
   in on the keyboard before the icon ban be used. These codes can be found
   out by studying notice boards, papers on a desk or may be given to you 
   by certain characters.
   
4) Entering pause mode will allow you to do the following:

 (a) QUIT the game. (restart)
 (b) CONTinue with current game. 
 (c) Turn sound on or off. (tick=on, cross = off)
 (d) Turn room names on or off.
 (e) Alter the background colours of the rooms.
            Select the number of the colour you wish to change (eg. to chance
            red rooms select number 2 (2=red on keyboard)) and press the fire
            button until the desired colour appears next to the number. The
            colour change will become effective when you leave the current
            room.
 (f) Reset the room colours to their original state. Move the cursor
            over the word "PALETTE" and press fire.
  
5)  The lifts move up and down the floors automatically. No intervention is
    needed (or possible). Simply get in when the lift is at your floor
    (hopefully when the lift door will be open) and then remain in the lift
    reaches the desired floor. You can get out simply by moving left or right
    from the lift.
 
==================
   THE END GAME 
==================

Once the President has given you the code to open the door to the helicopter
pad you may travel to the hijack. Once at the hijack you may then use 
anything you are carrying with you or select from the menu obtainable from the
bottom left of the screen. This will allow you to bring up their demands, look
at a picture of the hijack or get a status report. You may also return to the
office. A further menu will (hopefully) allow you to give money etc. to the
hijackers, or to send troops. Note that while you are at the hijack all the
characters in the offices will continue to walk about, act on the orders you
gave them etc.