
>From the box -

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ACORNSOFT GAMES

Planetoid
for the BBC Microcomputer Model B

Action stations! The Aliens are landing! Flying over the planetoid surface
your laser-ship speeds to the rescue, firing laser missiles and dodging
the enemy and their shell-fire. Save the life-forms while fending off
raiders, mutants, bombers, cruisers, spores and megacytes. Lightnong
reflexes are required to play this game - the fastest ever seen on a
micro!

Complete with sound effects, full colour graphics, and table of Hi-Scores.


Planetoid
for the BBC Microcomputer Model B

Author Neil Raine

Your laser-ship is patrolling the surface of the planetoid. The scanner in
the top section of the screen shows the whole planet surface, and can
be used for long-range reconnaissance. The lower part of the screen
displays the section over which the laser-ship is flying.

The raiders can be seen hovering around the surface on the look-out for
life-forms, which they can drag off into space. As a raider ascends with
a life-form, you can destroy it with your lasers, or with the "smart
bombs" which disintegrate everything hostile within sight. Having
annihilated the raider, you can intercept the plummetting life-form and
set him back down on the surface.

If you don't rescue a life-form before the raider carrying him reaches
the top of the screen, the raider will mutate. You will then have to
contend with a mutant, while also being attacked by bombers, spores,
and megacytes, all of which are to be avoided at all costs, and killed
before going on to the next wave. Cruisers are also dangerous, but
don't have to be destroyed before you move on to the next wave.

When megacytes are destroyed they release a cloud of spores - use the
smart bombs wisely, as you only have three to begin with.

Look out when only one life-form remains, since if the raider abducting
him reaches the top of the screen the planetoid explodes, and all the
raiders become mutants. However, after every five attack waves you
get a new planetoid, and a new set of life-forms to defend.

You start off with three ships, but for every 10000 points you score you
gain a ship, plus a smart bomb.


Controls
 
A         Up
Z         Down
Shift     Thrust
Space     Reverse
Return    Laser bolt
Tab       Smart bomb
H         Hyperspace (ship dematerialises, and materialises in another
position)


Score

Score 500 for each life-form caught in flight, and 500 for each one safely
returned to the planetoid surface.

Scores:

Raider   150         Cruiser   150
Mutant   150         Spore     250
Bomber   150         Megacyte 1000

Bonuses for each surviving life-form at the end of each wave are as
follows:

First wave    100    Fourth wave      400
Second wave   200    Fifth wave       500
Third wave    300    Subsequent waves 500

Three numbers are displayed at the top of the screen: the first shows your
score and the second and third show the numbers of remaining laser
ships and smart bombs respectively.

Copyright Acornsoft Limited 1982.

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Roy Collett  roy@rxs1.demon.co.uk
New Southgate, London, England.

