You may want to check out the introduction for AABBS 64 before proceeding.
Well, it appears old Nick Smith really pulled it off with All American 128. Beyond the online games, if there is any significant difference between this and the c64 version, or any significant use which has been made of the expansive amount of memory the 128 affords a BBS programmer over the c64, it has eluded me. To say that this is the 128 version of AABBS 64 says enough I think.
Heck, it doesn't even seem faster, though a kind reader did point out to me that there were indeed differences: 2400 baud support (from the c128 kernal), 40/80 column support (from the c128 hardware), and autobooting (from the c128 kernal), more subsystems are fit into main memory (from the c128 hardware). In other words, AA128 was indeed a Commodore 128 program...
The stats below cover the latest version I ever saw for the C128, version 5.9. If you've seen later versions, please help me update these stats.
I had the opportunity at one point to interview Mr. Smith through email. Here was his enlightening response. You may also want to check out the docs for All American 128 also.
Computer : Commodore 128 in 128 mode Video : 40 or 80 columns Drives : (1-4) Commodore, Limited CMD (no subdirs, no parts) Modems : 1650, 1660, 1670, Hayes, other RS232 (300-2400) Input : Keyboard Output : Printer optionally RAM use : As a buffer for online games (ramdrive?) Special : 1571 Flippy mode disks supported
Pgm Struct : Single program, with overlayed modules for OL games Menu Struct : Single hotkey menu w/ hard coded submenus Translation : ASCII, PETSCII Access : 9 levels, decent configurability Handle/ID : Handles allowed, users listed by ID User info : Name, handle, password, last call, phone, credits, etc User Logs : Times, names, transfers logged to disk or printer Calls/Time : Configurable for each access level Network : N/A Customizing : Not terribly Programs : Program is compiled BASIC, not changable Displays : Main menu and text files only Commands : Not configurable Areas : Mostly from main menu, some sub-areas E-mail : From main menu Messages : Separate menu Transfers : Separate menu Network : N/A Programs : Separate menu Text : Some particular files from main menu User Cmds : N/A SysOp : Locally only, limited functions remotely Voting : Q&A system from main menu News : From main menu Help : From main menu Other :
Offline : Configurator, file editor Online : All sysop functions-- user, file editors, dos wedge, etc. Remote : Small subset of these remotely On-L Display: User information window W.F.C. Utils: Same as online Chatting : From any input User : Editor locally, validator remotely Msg Bases : Offline config program only Transfers : Offline config program only Programs : Hard coded Network : N/A Drives : CBM-DOS commands remote & locally Terminal : Simple transfer terminal
Structure : Single news file for each access level Header : No set header Weeding : By SysOp only Display : At logon, or on command
Structure : Linear, unlinked messages Bases : Named bases, listed by number Limits : Enforced by SysOp only : Reading : By number or locally new Headers : Name, date, subject Format : Text and color/graphics Writing : New posts, or new posts with reply subjects Anonymous : Allowed Network : N/A Other :
Structure : Line editor Commands : Hitting return on blank line gives a menu Editing : Search/replace Formatting : No formatting supported Graphics : Supported, but lack of format support
Bases : Open directory system Storage : By unkeyed filenames in directory Limits : Enforced by SysOp only Credits : Ratio system Protocols : Xmodem, Punter, ASCII Headers : Filename, blocks Selection : By filename Listing : Directories only Network : N/A Other :
Structure : N/A Storage : N/A Network : N/A Other :
Structure : From main menu Sending : By name Receiving : At logon only Network : N/A Other :
Structure : Hard coded selection of simple games/utilities Programs : Compiled BASIC overlay modules, provided by author. Network : N/A Other :
If you find anything in here you have questions or comments about,
free to leave me email right here.
To return to my home page, click here.