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                     MENU 

CHAPTER 1 : DIGITAL TRACKER.

CHAPTER 2 : SOUNDTRACK'S PRINCIPLE.

                 1 - What is a Soundtrack.
                                  
                 2 - Soundtrack's modules and instruments.
                                  
                 3 - The Soundtrack's partition.
                                  
                 4 - The patterns.
                                  
                                  
CHAPTER 3 : SHORT DESCRIBTION OF DT
 
CHAPTER 4 : USAGE OF DT

                 1 - Modification of the values.
                                  
                 2 - Modification of the text.
                                  
                 3 - The windows.
                                  
                 4 - The ascender.
                                  
           I MAIN ORDERS
                      
                 1 - Player commands.
                                  
                 2 - The main Screen.

                 3 - Adjustment of the number of voices.

                 4 - STEREO or MONO listening
                                  
                 5 - Module information

                 6 - Menu selection
                                  
                 7 - To quit Digital.

                  
          II The editor
                    
                  
         III THE SAMPLER
                  

CHAPTER 5 : TO EDIT A PARTITION

CHAPTER 6 : THE MENUS

CHAPTER 7 : THE EFFECTS

CHAPTER 8 : ANNEX PROGRAMS

CHAPTER9 : KEYBOARD SHORTCUTS LIST                  
                  
DIGITAL TRACKER

Digital Tracker (DT) is the ideal music tool for your
Falcon. 

It allows you to compose music, but it is also a sampler.

Thanks to its ease of use, composition will be easy.
The author and the editors have been committed to
produce quality software. 

But now it's time to discover one of the most effective
soundtrackers ever created:DIGITALTRACKER.
    

SOUNDTRACK'S PRINCIPLE.



*What is a Soundtrack.

A Soundtrack is a particular technique of music composition 
producing high quality sound.
It allows you to play, from a bank of samples,a number
relating to an instrument that can be played back at
different frequencies corresponding to musical notes.
The soundtrack, guided by a partition, allows you to play quality 
music with realistic and varied instruments.
With a Soundtracker, you need no expander,no sampler,
no sequencer simply because all is integrated within the program!!
    
Of course, the quality of a Soundtracker does not rival
professional equipment, but it can sometimes bring
surprises,and quality music has been created.

Whatever happens, the growing use of such soundtracks in
game's software and in "Demos" reflect the sound of the future.
    
* Soundtrack modules and instruments
    
The term "module" is attributed to a musical Soundtrack, and is
used a lot in the world of computers. 
A module is a file containing a partition and instruments. All
is in one file. To play a "module" all you need is DT, or similar
tracker programme. The term "instruments" or "samples" denote a 
numerical sample.You can record a sound with the digitizer 
incorporated in DT. The analog sound is transformed into numerical 
data which can be saved in a file and can be modified when ever you 
want.
    
* The Soundtrack partition.

The partition of a Soundtrack is composed of "patterns". These
patterns can be compared to the bars that are found in musical 
notation.
It is possible to form a song by putting together these patterns.
A Soundtrack is made  up of these small partitions, whose
orderly arrangement allows the replaying of complete musical songs.  
To explain how to put these patterns into order, we will use the 
notion of a "sequence". A sequence is an orderly continuation of 
patterns which form music.
Indeed,it is necessary to replay each small pattern
in a certain order to make musical sense.
To put all that in order, we number each pattern, zero, one,
etc ...
The sequence is therefore formed from a list of numbers.
Each number plays the pattern at the right place.
We will use the term "position" so not to be completely lost with 
all these patterns.The position of a pattern will allow you to 
situate its place,its order of passage, in the course of the 
sequence.
For example, the zero position (0) indicates the first pattern of
the sequence,the position four (4) indicates the fifth pattern of
the sequence (by beginning at zero, the second pattern will be
at the position (1) etc ...).
    
* The patterns.
    
Each pattern is formed with "tracks" or "voices". The number of
tracks is adjustable. If a module contains 4 voices, we can hear 4 
samples at the same time,a module of 16 voices allows us to hear 16 
samples.
It is possible to put several notes in each voice. Thus, DT will 
play the first note then the second, etc ...of each voice. The speed 
(tempo) of this can be defined how you want.
Generally, we call a "line" the different place where we can put
a note in a voice.A pattern will be therefore consist of
several voices which contain a certain number of lines.



SHORT DESCRIPTION OF DIGITALTRACKER

You can use DT from floppy disk but it is more practical to
use this software with a harddisk. For that, copy
the two files "DIGITAL.PRG" and "DIGI_TAL.INF" to a folder of
your choice. The information file (.INF) is the configuration you 
desire to have with DT.


USAGE OF DT

After loading DigitalTracker the main screen appears on your 
monitor. This is divided into 8 sections:
    
  ____________________ upper part of the screen
 !      !          !           !      !  
 !  1   !     2    !    4      !  5   !  
 !      !__________!           !      !  
 !      !     3    !           !      !  
 !______!__________!___________!______!  
 !                                    !  
 !            6                       !  
 !                                    !  
 !____________________!  
 !            7                       !        
 !____________________!lower part of the screen    
 !                                    !        
 !            8                       !        
 !                                    !        
 !                                    !          
 !____________________!This part is accessible only with a scroll
                        off the screen 


Parts of 1,2,3 and 5 are the main commands of DT.
Parts 6 and 7 those of the editor.
The part 8 is devoted to the processing of the sample sound.
Here is a brief description of these different parts :


1 : Main commands of the software (PLAY,STOP,etc ...)

2 : Main screen, this screen gives us all the information
concerning the current music.Thus, the top part indicates the
current command,like PLAY (the music plays), or REC (recording is 
active) and EDIT. The lights, (turned on or off) indicate the status 
of the different commands.
Next to these lights we find the current time.
The figures indicate,the position,the pattern and the number of
line where the pattern is playing. Under this figure we find
indicators concerning the status of the different voices, their 
number etc ...
The icon VOICES indicates the number of voices contained in the
music.
The MONO icon indicates the mode of listening the software is in
(Mono if it is hilighted, Stereo otherwise).

3 : This part contains information on the length of the music,the
point where it resumes, as well as the name of the file ,etc ...

4 : During the placement of the voice this part contains the logo
"Digital Tracker".The choice of a function will provoke the
appearance of the menu corresponding it to this place.

5 : This part concerns access to different menus of
DigitalTracker.

6 : This part concerns partitions.

7 : Information and secondary functions of the software.

8 : This part is not visible after loading DT. To reach it, move the 
mouse downward. This movement scrolls the screen downwards
to the Sampler part of the software.This part is where you digitize 
the samples and allows modification of their characteristics.

USAGE OF DT

This paragraph will familiarize you with DigitalTracker. The 
different topics are grouped so that you won't be confussed by the 
complexity of the programme
    
Most of the functions are accessible by a simple mouse 
click.Keyboard shortcuts are also used .Some of them are only 
accessible by keyboard (MIDI or computerkeyboard). When you get to 
know DT, a keyboard shortcut is much quicker .Shortcuts will be
noted as "SC" from now on.
    
* Changing values.
    
To modify different values, there are two icons + and -,click with 
the left button to change the value,the right button speeds it up.
    
*Changing the text.
    
Changing the text can be made with a simple click. The editing 
cursor of the pattern will disapear with a click, afterwhich you 
will find it on the text.This tells you exactly what chane has taken 
place.The arrows on the keyboard can be used to displace the 
cursor,to confirm different operations just use next keys :
    
    RETURN = Validates the new text
    DEL = Erases the current character in the text.
    BACKSPACE = Erases the characters preceding.
    SHIFT+LEFTORRIGHTARROW=Increase the movement of the
    cursor
    CONTROL+RIGHTARROW=Put the cursor to the right end of the
    text        
    CONTROL+lEFTARROW=Put the cursor to the left end of the
    text        
    INSERT=Toogle the insert or erase mode     

In the case where the text is greater than the anticipated site,
the displacement of the cursor to the borders allows you to scroll 
the rest of the text.
        
* The windows
    
For some actions or confirmation, windows can appearswith the icons 
YES,NO or OK for example.
    
RETURN allows to confirm immediately,it is necessary to click with 
the mouse on the NO icon to stop the action.
    
* Scroll bars
    
Scroll bars of DT use the same principle that of GEM
but DT's Scroll bars are in "real time".This means that when 
you,move the scroll bar modification is done directly.

MAIN COMMANDS

This paragraph describes different main commands of DT.  
      
* Player commands.
      
   Part 1, regroups the most used commands.
      
   PLAY   : Plays the current music from the current line.  
          The keyboard Shortcut (SC) is the RETURN key.
          ALT + RETURN : Plays the music from the beginning.
          SHIFT + RETURN or ENTER (numeric keyboard) : 
          Plays the music from the beginning the pattern.
                    
   STOP   : Stops the music.
          SC : Space
      
   LISTEN : This command allows you to listen to the current line.
          SC : "/" of the numeric keyboard.
      
   EDIT  : Using this icon puts the software in "edit" mode
          In this mode, it is possible to write in the pattern, 
          this action is impossible out of this mode.
                    
          Please note that the colour of the cursor is black 
          if the EDIT mode  is active.
          SC : HELP
                    
   PLAY PATTERN : This command allows you to play the current 
pattern, at the end of the pattern the software will replay it
          from the beginning.
          SC: #
      
   RECORD : With this command you can enter new notes on the current
          pattern while DT plays the music.
          SC: CapsLock

* The main Screen.

Part 2 or main panel displays the position , the pattern and the 
current line corresponding to the pattern. A left mouse click on 
these different figures allows you to increase their value, a right
click decreases it. Here we can see the current command 
(PLAY,EDICT,REC or PATT). At the right of this panel is the general
volume indicator for the Falcon. Below, different hilighted points 
indicate the state of the speakers of each voice. If the point is 
not active, the corresponding sound can't be played.  

Below, a similar line indicates the state of the "selection 
indicators". These indicators are described in the "EDITOR".
The red line corresponds to the number of voices that contain the 
music. The green line indicates what parts of the voices
are visible, because the screen can only display 8 voices while DT
can use 32! To access the other voices, we need to move to this 
window. The green line will tell us of this move
      
* Adjustment of the number of voices.
      
DT can replay 32 voices simultaneously.This number is adjustable
when we want. At the start, the number of voices is always 8.The 
main panel VOICES indicates the status of the X voices.The number of 
voices (placed beside this indicator)is adjustable by the icons "+ " 
and "-". When you use one of these two icons,the indicator VOICES 
becomes inactive (the red light turns off),that tells you that you 
can modify the number of voices. When you make your choice, click on 
VOICES to indicate to DT the number of voices you want.
During the modification a window will appear.This operation wont
kill different data in the voices.Thus, if you want to change from 4 
to 8 voices, the first four voices created will be preserved.
      
* STEREO or MONO listening
      
Near the voice adjustment is the Mono indicator that indicates if 
each voice is in MONO (red light) or STEREO (red light off).
A voice will be monophonic if the sound can be heard at the same 
time on the right and left speaker. A voice is stereo if the sound 
can be heard in the left or in the right speaker.
      
* Module information
      
Part 3 gives us all the information about the module running,
the file name of the module is given by MOD. The place that it
occupies in memory by TAKE.  
      
* POS : Current position.
          
       Indicated by POS, it can be modified by the+ and -
       icons.The position can vary from 0 to LENGTH - 1.
       We can also change this value in the main panel.
       SC:ALT + <= for - and ALT + => for +
              
* PATTERN : Current pattern.
              
       The value PATTERN indicates the number of pattern for the
       position given. Each position can have a number of pattern
       from 0 to 127.
       SC : ALT + _ for + and ALT + _ for -

* LENGTH : Length of the music.
          
       This value varies from 1 has 127, it defines the number of
       positions in the sequence that possess the music. No SC
       available here.
              
* RESTART : Repeat point of music.
          
       RESTART tells us the position DT is going to
       replay the music from.No SC.
      
* Selection of menus
      
Part 5 regroups the choice of the different menus, it can be
DISK,PUTFX,MIDI, TOOLS and OPTION. When you click on one of these 
icons, the corresponding menu will apppear in part 4. To confirm 
your choice,a red arrow will indicate the selected menu(with it's 
name).The keyboard shortcut is:ALT+1 for DISK, ALT+2 for PUTFX
etc...
      
* To quit Digital.
      
Part 5, the last icon QUIT allows you to exit the program. The 
keyboard shortcut is the "ESC" key. A confirmation of the action is 
asked (to avoid any lose of data).

THE EDITOR

It is in this part (the composition part) you enter different notes 
of music. All the functions available in the EDITOR are here. We 
will also explain in the chapter"TO EDIT A PARTITION" how a note is 
represented in DT.
      
The pattern is represented in the EDITOR. At the left we find the 
lines numbers. A central strip shows the current line (the one you 
are working on). On this line we find a cursor allowing you to enter 
information that is explained latter. When the software plays  a 
pattern, it plays from the top to the bottom , a new line appears at 
the bottom during the progression of the music. A line is composed 
of X ways (for more information look at chapter4 "Adjusting the 
number of voices").You can scroll through the pattern with the 
arrows or by clicking with the mouse on the top or the bottom part 
of the pattern or by using the scroll bars.The scroll bar represents 
the visible part of the pattern. When you click on the scroll bar,it 
goes automatically to the line asked. If we keep the left mouse 
button pressed during listenning of the music the sound will be 
suspended, during this operation we can displace the scroll bar up 
or down.
      
* Stereo
      
In STEREO mode, each voice is played on the left or in the right 
speaker.The organisation of the voices are:
      
   Voice No 1 = left
   Voice No 2 = right
   Voice No 3 = right
   Voice No 4 = left
    
   Voice No 5 = left 
   etc ...

If we use a STEREO instrument, it is necessary to keep the next 
voice free to be able to in stereo. Thus, if a stereo instrument is 
played on channel 1, channel 2 must be free to  benefit from the 
stereo effect. You can nevertheless use voice 2 on another 
instrument but in this case you lose the stereo effect of the first 
stereo instrument.
      
* Speakers
      
Each voice possesses a "speaker", this allows you to cut the
sound of the corresponding voice. Each speaker is numbered and 
corresponds to the number of the channel. A white color speaker is 
considered as being active. In the main panel, the indicator of the 
speaker is hilighted if it is active and somber otherwise.
A click with the left button actives/desactives the speaker. A click
with the right button actives/desactives all the speakers except the
one where the mouse is.

* Selectors
      
Each voice possesses a selector. The selectors are small green
squares. The Selectors are explained in more detail in the chapter
"TOOLS".
They obey the same principles of the speakers and have also  
indicators in the main panel.
      
* Stereo Placement "S"
      
Icons "S" ,situated in the middle of two voices, allow you to
attribute, a note in the two linked voices simultaneously. Their 
selection obeys the same principle as that of the speakers or the 
selectors.
      
* ALL
      
This icon allows you,with a left click, to activate all speakers 
which are not active. With a right click, the selectors are 
activated.
      
*Displacement of voices
      
You will have noticed that DT displays only 8 voices on the screen
while it can play 32. To access to the other voices, you have to
click on the two arrows which are on the right of the panel of the
patterns. It is necessary, to be able to access this,the music has 
more than 8 voices ! In this case when you move in the different 
voices you will see the new number of speakers (the same as the 
number of the voice).To recap,the green indicator shows the 8 
currently used voices on the screen. The red indicator shows you all 
the voices used in the current song. With these indicators you can 
easily see where you are.
      
* SONGNAME
      
Name of the song
      
* FREE MEMORY
      
Just as it says.
      
Speed adjustment
      
* TEMPO
      
The tempo allows the fine tuning of the speed. But for compatibility 
reasons, this one does not correspond to BPM. The normal value is 
125. A high value represents a high speed. A simple click here 
allows you to enter your tempo.
      
* SPEED
      
SPEED allows the coarse defining of speed. The normal value is 6 
(small values signify more speed).
      
Sample parameters.
      
* SAMPLE
      
Indicates the name of the current sample.
      
* NO
      
Corresponds to the number of the current sample, the left indicator 
tells you if the sample exsist. The number of the instrument varies 
from 1 to 63 .This means that you can use up to 63 different 
instruments.This is usually enough for most of compositions.
      
RC : "-" of the numeric keyboard, decreases the number running
     "+" of the numeric keyboard, increases the number running.
      
* LEN
      
Designates in bytes the length of the sample, this value is only
limited by your memory.It can be changed in the SAMPLER of the 
software.
      
* VOL
      
Corresponds to the instrument's volume. This value varies from
(no sound) to 40 (Maximum).
      
* FINE
      
This parameter, normally zero, allows you to tune an instrument. The 
value varies from - 8 to + 7.
      
Pattern Parameters
      
* CREATE
      
Allows you to create a pattern. If there is no pattern then nothing 
is shown in the EDITOR. If a pattern is created, nothing happens. 
The keyboard shortcut of this function is CLR HOME. This SC allows
you to seek the first pattern that is not used in a sequence.
      
If you press ALT and CLR HOME, DT will search for a free pattern. If 
it does not exist, the length of the music increases. After this 
action, the number of the position increases and will show in the 
EDITOR.
      
* KILL
      
Erases from memory the current pattern.
      
* Number of lines of a pattern.
      
The number of lines in a pattern can be extended from 4 to 96. To 
set this number of line, you first have to enter new values and then 
click on the red light (this one having been turned off when you 
have begun to set the new value ). A click on this light causes the 
changing of the number of lines in the current pattern, even if this  
is already hilighted.
      
Extension of notes.
      
As you will see later, a note is associated to a command and to a
volume.
      
* CMD
      
This function allows you to add for each recording a note command.
When it is active, the command is recorded with the note(by simple a 
click on the value).
          
* VOL
      
This function, similar to CMD, allows you to add an internal volume 
for each note.


THE SAMPLER
  
You can, due to the sampler, modify its content, its parameters or 
create new sampled sound. To access to the Sampler you must scroll 
down the screen (by using the mouse).This contains three windows : a 
big one (containing the wave sample), and two small windows.
      
The sampler contains information about the current sample but a 
buffer can be used to modify the sample without changing the 
original.      

Parameters of the current instrument.
      
These parameters appear to the left of the sampler and is visible 
only when BUFFER is not used.
      
* Stereo.
      
DT accepts stereo instruments.In this case,the STEREO indicator is 
show. The window of the sampler displays only one side of the stereo
voice.To select the way that you want to see the wave, choose under 
the STEREO icon L for left and R for the right voice. When the 
sample is mono the icon M is selected.
          
* FREQUENCY
      
The frequency is indicated beside FREQ, it is expressed in
KHertz and it is possible to change the frequency of the instrument 
by clicking on it's value. A cursor then appears, allowing you to 
enter a new frequency.  
Becareful ! This does not change the sound or it's frequency! It 
only tells DT in what order the sample is considered.
      
* Resampler
      
Some sounds take a lot of memory when they are sampled at high 
frequencies (50 Khz,...). Using a lower frequency you use less
memory. The frequency of the sampler is adjustable by the icons ("+" 
and "-").To do the calculation, you have to click on the icon (left 
arrows). This option modifies the sound but, you lose some quality 
but you gain some memory.
          
* BASICNOTE
      
We associate for each instrument a midi note. you can edit this note 
by clicking on its value. The central note is DO4 (C04).The note 
must be entered with English notation. Like the frequency, the 
modification won't modify the sound. It only indicates to DT what 
note it has to play.
          
With such a system DT can easily chord different notes. Thus,if you 
play a note, for example G 04, DT is going to calculate the other 
notes in chord of G 04.  If you play G 04, DT will play like that. 
Moreover if you play a C 04, DT will recalculed it to put it in the 
good note.

This parameter is a great for chords but it is advisable not to use
extreme values. In most cases, a note on the octave 4 is sufficient.
      
* To change a note.
      
To physically change a note you have to use the icons"+" and "-".
          
* Precision
      
This indicates the sound quality of your instrument. For the moment,  
only 8bit and 16bit is available. Of coure 16 bit instruments take 
up more space than 8bit ones.
      
* To change the precision
      
To transform an 8 bit sound to a 16 bit one, or vice -versa, you 
change the format with the help of the icons "+" and "-", and 
finally you have to click on the arrows icons.If the convertion 
offers no degradation in sound quality then you will free up some 
extra memory. In most cases, an 8 bit 25 Khz sound is sufficient but 
some complex sound need 16bit sound quality(effects,vocoders,etc 
...).

* Repeat Start
      
This parameter is situated down and in the middle of the screen.A 
REPEAT indicates if a repeat is effective.The value, in bytes, of 
the place where the repeat is active is given, can be adjusted with 
the icons "+" and "-".An interesting trick to position the window of 
the sound to the repeat place quickly, is to do a single click on 
the repeat start value.
In the window there is a mark to determine the exact place of the 
Repeat Start.This mark is a green colour bar with a small gray 
triangle pointing upwards. You can set the RepeatStart with this 
locator.You only need to click in the part where the small triangle 
is.
        
        
* Length of the instrument
      
This is indicated beside TAKE. To set a new length just click on 
this value, a cursor will appear to set the new value. It is 
possible to set a new length with the TAKE command.The action on 
this sets the length of the instrument from the beginning until the 
end locator.

The buffer
      
The buffer is a basic instrument, the advantage being that it is not 
destroyed when you load another module.The capacity of this 
"secondary" memory can be set how you want (to the limit of your 
machine). To see or to use the buffer you have to activate the 
indicator "BUFFER". You can give a name to the buffer in the 
reserved site. The length of this instrument is indicated beside the 
icon "++TAKE". If the buffer is not used, the current length of the 
instrument will be displayed.
The two icons BF>IT and IT>BF serve respectively to copy the buffer
to the instrument or the instrument to the buffer. A left mouseclick 
will use the place reserved by the locators and a right mouse click 
will copy the entire instrument.
The icon FLIGHT indicates, if the BUFFER is activated,the volume of 
the buffer or the volume of the instrument.

The sample window
      
This is the part where the current sample is displayed. The line in 
the middle sets a nill value.
The bits can be displayed entirly or only in partly.
        
The scroll bar shows the sound part displayed in the window and it's 
position in the sample. This position is indicated with more 
acuracey in bytes under the scroll bar.The first value indicates the 
position of the beginning of the window, the last value(beside the 
scroll bar)indicates the end of the window.

You can move the sound using the scroll bar but you can also use
the arrow icons(at the right side of the left scroll bar).        
        
* The locators
      
The "locators" are markers of a part of a sound, the position of 
these locators is independent for each sound.In the window of the 
sample, the locators are indicated by two gray bars with a small 
green triangle pointed upwards.
        
The exact positions of these two locators are indicated under the 
scroll bar, beside the  two  small icons "+" and "-" (which change 
their value).

You can adjust their values by clicking on the sound windows.A click 
with the left button sets the start locator and a click with the 
right button sets the end locator.
        
If you keep the cursor on a locator you can scroll the sound to the 
left or to the right by moving the mouse.

You can use a SC (CTRL+A) which allows you to put the first locator 
at the begining of a sample and the second to the end of a sample.
        
Please note that the start locator has always to be lower than the 
end locator. These two locators are used for all the tools of the 
SAMPLER.

*Recording a sample CD

A Sample CD is a compact disc which contain hundreds of samples. 
Sampling so much sound will take for ever. This function can help 
you to resolve this little problem. Here is what you have to do:

1- reserve as much memory as poss(2megs for example)
2-just record the instruments one after the other until you run out 
of memory.
3-the CTRL+S function allows you to save automaticly each sampled 
sound. To use it you must indicate to the file selector the first 
name of the sound, this one must finish by 00 (for example 
BASS00.AVR). Then use the CTRL+S function, DT will try to find each 
sound in the sample and save it.If DT finds a new sound it will 
rename it by increasing the name (for example:BASS00, BASS01, 
BASS02, BASS03 etc...). You now will be able to change the names of 
the different sounds by using other software.
        
* The zoom
      
The zoom (under the scroll bar in the middle of the window) sets
the size of the window. It is therefore possible to "zoom" the
sound at will.
        
* MIN
      
sets the value of the zoom to "minimum". Each pixel in the
window represents a byte or a word (in the case of 16bits
sampling) of the sound.
        
* SET
      
It is possible, with the help of the right mouse button,to set
the size and possition of the instrument window as you want. You can 
remind the values by a single left click.
        
* MAX
      
sets the value of the zoom to maximum(to the length of the 
instrument). 
      
        
Parameters and commands of recording

These options are situated to the right of the sampler.
        
* The precision
      
The precision of the recording is the first value indicated.
There is only two precisions, 8 bits or 16 bits.
        
* The frequency
      
The frequency is the second value indicated. You can choose here
all the frequencies authorized by the Falcon.
        
* Stereo.
      
To choose stereo sampling, the indicator "S" has to be positioned. 
If only one of the Indicators ("L" and "R")are active it indicates a 
mono sample on one of the two voices,L for left voice and right for 
right voice.
        
When these two indicators are put together,they indicate a mono 
sample on the two voices.

* Minimum recording volume. (VME)
     
Under the two small windows you can found the input meter, to use 
it, it is necessary to activate the light.A signal that is too loud 
will cause a green light to appear. A small red bar indicates the 
minimum recording volume.Please note that if the volume does not 
exceed this indicator,the recording will not be done. When the 
volume level is enought to be recorded the indicator becomes blue.A
simpleclick on the light will allow you to set the volume.
        

* MONITOR
      
This option allows you to listen to the Falcons output. The two
small windows represent the sound wave of the left and right input.
It is advisable to have the sound source volume as low as poss 
atherwise the sample will distort.
        
ATTENTION ! :A source too strong can damage seriously damage your 
Falcon. The author declines all responsibility for any misuse.
      
* RECORD
        
When the VME is not activated, it is not possible to begin recording  
the sound source. This icon will refuse to be active if the length 
the instrument is nill.
If VME is activated, the software waits until the minimum threshold 
is reached. It is possible to, deactivate RECORD as long as the 
recording has not begun.
The recording is done as long as the reserved area is not full or
as long as you don't press the spacekey.

EDITING
      
Allows you to change the number of bytes in a sound. Click in the 
sample window changes the value indicated by the cursor.

* LPLY
      
When this indicator is active, the instrument is played the start 
locator.

Sampler tools

This paragraph describes all the functions of the sampler. Except
the Kill function, all the functions of the sampler use the
locators of the sound.
      
* COPY
      
An initial click indicates the instrument which will be copied. The
second click copies the instrument indicated to the current 
instrument.
The right button copies all the instruments.
      
* CUT
      
Erases the part between the locators.
      
* MIX

Uses the same system as the copy one but it mixes the source and
the destination (this option can create an echo for example).
      
* FADE IN
      
Fade the sound from 0 to the current sound level.
      
* AMPLIFY
      
Amplify the sound volume of the sample
      
* FADEOUT
      
Fade outs the sound from the current levelto zero.
      
* KILL
      
Destroys the instrument running and returns to the default values of 
all the parameters
      
* REVERSE
      
Reverses the sample.
      
* DEL
      
Removes the part of the sample thats between the locators.


TO EDIT A PARTITION.

As explained in the chapter "SOUNDTRACK'S PRINCIPLE",the partition 
is represented by a pattern. But this pattern possesses more than 
note information. To each notes, DT associates a number,a command 
allowing you to do effects on the sound,and also add/subtract 
volume. 
When you load DT, it displays a column of a pattern: "- - 00000". 
When the cursor is in the left column it becomes double. If you move 
it to the right, it becomes single,and you can cover each position 
and edit each character.

Here are the character meanings, with "NNOIICPP" which represents
the format of a note in DT.
      
NN : Represents the note, for example "D#" (RE diese) or "C " (DO).

O  : Octave of the note, this octave varies between 2 and 7.

II : No. of instrument associated to the note, the note will play
     with the indicated instrument.
       
C  : Number of the command (see THE EFFECTS chapter)
 
PP : Parameters of the command (to see THE EFFECTS chapter)
      

The number of command (C) and its parameters (PP) must be written in 
hexadecimal and there fore will vary from 0 to 9 and from "A" to 
"F".
      
Example : 
"G 2 3C20" you play a G of octave 2 with instrument No 3, you use 
the C command and the parameter 20
                                       
* To place the cursor.
      
The cursor in the central band indicates what character is being
edited. Remember that to write on the pattern, the cursor has to
be black. You are now in edit mode, thie tells you that all commands 
are registred in the pattern.To exit this mode, you use the HELP 
key.
          
To move the cursor you can use the right and left keyboard arrows,
to move in different lines you can use the up and down arrows.
To go to another voice you can use SHIFT+LEFT ARROW or SHIFT+RIGHT 
ARROW.

You can also place the cursor with the mouse. By clicking on the
central band, the cursor automatically goes to the position
indicated. If you click outside of this band, the number  of the
current line will be positioned on the line indicated.


* JUMP
      
In the EDITOR you can found the JUMP command. The indicated
number determines the number of lines that is jumped when you
enter a character or a note.This command is ideal for rhythm and 
bass composition.
          
* To write a note.
      
It is necessary here to have a doublecursor.You can enter your notes 
by using the Falcon keyboard, or the MIDI keyboard (after having 
selected the option MIDI KBD from the MIDI menu). This is the 
configuration of the Falcon keyboard with notes in english notation.
          
             W  C 3              . C 4             T  C 5
            S   C#3            L   C#4            6   C#5
            X   D 3            /   D 4            Y   D 5
            D   D#3            M   D#4            7   D#5
            C   E3             +   E4             U   E5
            V   F 3            A   F 4            I   F 5
            G   F#3            2   F#4            9   F#5 
            B   G 3            Z   G 4            O   G 5
            H   G#3            3   G#4            0   G#5
            N   A 3            E   A 4            P   A 5
            J   A#3            4   A#4            )   A#5
            ?   B3             R   B4             ^   B5
                                                  -   C 6
                                                  $   C#6
                                                                                                    
                                                                                                    
To reach the other octaves, it is necessary to use the two next 
commands:
        "<" : decreases all the keyboard one octave
SHIFT + ">" : increases all the keyboard one octave
You will notice that when you write a note, the number of the 
instrument is always attributed.In fact, it is the current 
instrument which will be always attributed to the note.
          
There is a simple way to change the octave of a note, position the 
cursor on the octave part of the noteand enter a number 
corresponding to the new octave.
          
* The number of the instrument.
      
It is possible to write the number of the instrument directly by
putting the cursor on the tens or on the units to change the values. 
By using the "*" key on the numeric keyboard you can change the not 
of a current instrument.
          
* The command
      
Please note here that all commands must be entered character by
character.
                        
* The internal volume
      
This volume is not directly visible. You have to use the "(" of the 
numerical keyboard. The command part of the pattern will disappear, 
you will see only 2 characters at the right of each voice. These two 
characters set the internal volume of the note. A value of "00" will 
not change the volume, all the other values until A to $3F can be 
used. 
          
Beginners are advised to use this  mode. Indeed, at the begining you  
will use only a few commands.

* BACKSPACE KEY
      
Used alone, this key erases the current note. Here are alternative 
uses.
          
     ALT + BACK = Erases the line.
     Left SHIFT + BACK = Erases the command part of the line
     Right SHIFT + BACK  = Erases the notes.
          
The two last commands can be combined with ALT.
          
* DEL KEY
      
Erases the current note by increasing the next notes. ALT+DEL
will do the same action on all the pattern.
      
* INSERT KEY
      
Inserts a null note by off setting next notes downwards. ALT+INS
will do the same action but on all the pattern.
      
* UNDO KEY
      
Rewrites the last deleted event.


MENUS

  
DISK MENU

Here is the menu concerning all disc operations. In this menu you
will found a file selector and various commands like load, save or
erase
      
THE FILE SELECTOR 
     
This file selector is like the GEM one, it is very simple to use. In 
the top part you can see the path of the current disk. On left you 
can see a button which allows you to return to the last directory. 
On the right part of this selector you can find all the active units 
of your Falcon. In the middle you can see the name of the different 
files of the directory. Finally in the lower part of this selector 
two icons (arrows) allow you to scroll the file list.
        
* Path of the directory
        
This can be edited by a simple clic. You can define another path or 
a new extension very easily. The extension rules are the same as the 
GEM ones. A * replaces all characters while ? replaces 1 character.  
You can therefore use a"*.T??" extension to find all the extensions 
which begin with the letter "T".

It is possible that the path isn't entirely visible, you will be
able to reach the rest then usig the cursor.
        
* Displacement of the file lists.
      
You can use the arrowed icons or the scroll bar.A click with the 
right mouse button on the arrows will provoke a scroll page by page 
while the left mouse button will provoke a scroll file by file. A 
simultaneous click with the left and right button allows you to go 
to the head of the list or go to the end of the list (using the low 
arrowed icon).
        
* Selection of a unit
      
The selection is actived by a click on the panel of units. If a 
problem on the selected unit occurs it provokes the appearance of a 
window indicating an error.

* Selection of a file.
        
You will notice that at the beginning of a directory you find two 
lines with "." and ". .".  These lines indicate that you are in one 
sub - directory.  The line ". ." will allow you to return to the 
preceding directory. When you scroll the mouse in the file window, a 
cursor will appear.The selection of a file can be done by a SIMPLE 
click (be careful of the length of the click ...). The selected
file will appear then in the reserved site, down the list of files. 
Note finally that the selection of a file puts this in inverse
video opposite in the list.
  
TYPES OF FILES
      
Four types of files can be read by DT, these types corresp to the 
icons MODULE,INSTR,SONG and PATTTERN.
        
A click with the left button returns to the path selected forthe
type of chosen file. The right button allows you to stay in the
same directory but changes the extension type. When you modify an
extension, the selected extension is saved to the current file.

* MODULE
        
DT loads a lot of different modules. Here is the list of the 
different soundtracks recognized so far:
        
    Extension Name             Computer of origin
        
    Digital Tracker         .DTM                     F030
    Scream Tracker          .S3M                     PC
    Fastracker              .MOD                     PC
    669 Tracker             .669                     PC
    Multi Tracker           .MTM                     PC
    Protracker              .MOD                     Amiga
    Noisetracker            .MOD                     Amiga
    OKTALYSER               .MOD                     Amiga
    OCTALYSER               .MOD                     STE
        
When you save a module this will be always under the format DTM.Note 
that it is not necessary to specify the extension of the name of the 
file.
        
* INSTRUMENT
        
The kind of instrument most commonly used is .AVR.This type of
format is the most complete in its information(Frequencies,note,
etc...) and Digital Tracker that exploits all the information of
different instruments.
        
DT recognises SPL and SAM formats.
        
DT will always save the instrument with the AVR format.
        
* SONG
        
This name is given to the file that contains only the partition,
the sequence and the path of the instruments in the music.

This kind of file is very practical and ideal for working with.
Indeed,in a module each instrument is saved. In a file "song",
only the PATHS of instruments are saved.This saves space(the songs 
occupying only some ten kbytes).But the instruments must be saved to 
hard disk or to a disk that can be loaded quickly. 

When you exchange music with a person, you have to saved it to the 
MODULE extension because your neighbour has not got the same samples 
as you, in the same directory and under the same name  !!...
        
* PATTERN
        
This type of file comprises an extension .PTN


DISC FUNCTIONS
      
* LOAD
        
Loads a selected file. A keyboard shortcut is possible with a long
left click. A long click of about one second.
       
* SAVE
        
Save the file selected. A long click with the right mouse button
allows a rapid save.
  
* EXTEND
        
This function displays another panel. This panel contains:
        
* RENAME
            
To rename a file.
When you activate this function, DT will wait until you rename the
file selected. Just write the new name.

Note that it'spossible to deactive this option by another click.
        
* DEL
            
Erases the file selected.
            
* MK DIR
            
To create a new directory in the currentdirectory.Like RENAME , DT 
will wait until you enter the new name of the directory before 
operating.
            
* DEL DIR
            
Erases the current directory, this must be empty before being
deleted.
  
  
MENU PUT FX
  
This menu allows you to adjust the sound of the Falcon.On Falcon 
030, these volumes have values situated between 0 and 15. A simple 
vu meter show the value of the volumes. There are two ways to change 
this: by clicking on the vu meters or by using the icons +  and  - .

*VOL
      
Adjusts the general output volume. When you modify its value, the L 
OUT and R OUT volume are modified.This volume is repeated in the 
main panel where a command of DT allows you to adjust it directly.
        
* OUT
      
Adjusting the left output volume (L) or right (R). When you
adjust these volumes, the general volume is modified too.
        
* IN
      
Adjusting the input volume of the Falcon. It is strongly recommended 
to have these volumes at a minimum. The adjustment of these volumes 
have to be made once MONITOR is loaded (see advice of sampling in 
the part devoted to the SAMPLER).

MIDI MENU
  
DT can be used from your MIDI keyboard.


MIDI KEYBOARD

* Adjusting the midi channel
      
You have to adjust the MIDI channel on which your keyboard sends
information. All other midi information of other channels is
not used. Use the icons "+" and "-"to set one of the 16 midi 
channels.

* VELOCITY
      
This option is usable only if you possess a MIDI keyboard which uses 
velocity.The velocity will be then converted to volume applied to 
the internal volume.
      
* MIDI TEST
      
This function allows you to verify connection of your MIDI system.
A window will display, during the test, the midi info a second later 
approximately. You will have then to press on a key to confirm the 
result
      
* MIDI KBD
      
When this indicator, a MIDI keyboard is used.This option does not 
disable the Falcon keyboard, it tells the software that it has to 
use MIDI information.

* THRU
      
This function allows midi information at the midi in port to appear 
at the midi out port. 
  
  
CHORD
      
You can tell DT that you are going to do chords with your
keyboard and which notes it will allocate to which voice. These
commands must be used with an active midi keyboard.
      
* ON
      
Indicates that you are going to use chords.
          
* NB ACC
      
Determines the number of maximum notes in a chord.A click with
the right or the left mouse button alters this value.
          
* NO ACC
      
Number of notes in a chord, this value varies from 1 to NB ACC.
      
* TRACK
      
This value indicates what voice DT has to associate with the number 
of running notes. By default, the voices are fixed from the smallest 
to the greatest. You can change this value by a click on the left or 
the right mouse button.

SPECIAL MESSAGES
      
This part concerns the control of DT from your keyboard.
      
* SP.MESS
      
Means that you want to control the software from your MIDI
keyboard.
          
*COM.
      
This place is reserved for the commands that you can do from the
midi keyboard. The commands are described "left Cursor",
"editingmode", etc ... To see the accessible commands,click on
the icons "+" and "-".
For all the commands, there is a control note. This note has to
be pressed before each command and tells the software that the keys 
must not be considered as notes but as functions. The control note 
is indicated at the left. You can change this value by clicking with 
the right or left mouse button. The note that figures in the 
continuation of the control one is the command one. This note 
depends on each commands (it changes when you press"+" and "-"). To 
change its value just click with the left or right mouse button.
          
Example : By default the control note is C 08 and the command is
the left cursor on G 07. from your midi keyboard, press C 08 and
maintain it.Press G 07, the cursor will then move to the left.
  
TOOL MENU
  
This menu contains all the necessary tools for manipulation of
the partition.

SEQUENCE
      
* INS
          
Inserts a position in the sequence. The current pattern position is 
recopied to the next position.
SC : CONTROL + INS
          
* DEL
      
Erases a position in the sequence. The pattern of the following
position is recopied to the current position.
SC: CONTROL + DEL
      
* CLR
          
Erases the content of the sequence. The length of the sequence is
a position.

INST

*FIND

Look for the current instrument in the piece. It begins at the
cursor position. If DT doesn't find anything the cursor will not
move but if it finds a note with the current instrument the cursor
will immediately move to the new position.

*SIGN

Inverts the sign of the sample.      

*KILL

Kill the sequence.
      
*SNG
      
Erases the sequence and all the patterns of the music.
      
*INST
      
Erases the instrument used
      
* ALL
      
Erases all instruments of the music and the partition.


LOCATOR
      
The locators allow you to play a certain part of the music.To define
the area to play, you can use two locators, the start locator (LB) 
and locator end (LE). The locators are represented at the left of 
the pattern by two arrows.The arrow pointing downward represents the 
LB locator, the arrow pointing upwards represents the LE locator.
      
* Meaning of LB 
      
Abbreviation for Locator Begin.The first parameter is the position
of the locator. The second one indicates ,the beginning line in
the pattern linked to this position.A locator is not therefore
fixed on a pattern but on a position.
          
* Meaning of LE
          
Abbreviation for Locator End, indicates the end of the area.
  
* To fix a locator.
      
To fix a locator you can use the mouse. By clicking in the display
area of the locators with the left button of the mouse, you can
fix the LB. With the right button you can fix LE. Please note that
LE can be inferior to LB in the case where the music presents a
repeat situated before LE.
  
* USE
      
Tells DT that you use the locators to play the music.By
pressing SHIFT + RETURN the music will begin from LB.
          
* RESET
      
Positions LB at the beginning of the music and LE at the end.

THE WORKING AREA
      
This part can be found down,at the left of the TOOL MENU.
      
A work area is defined for the functions of this menu. There are 5 
working areas.  
      
* CUR END
      
Defines the work area from the cursor to the end of the track.
          
* CUR BEG
      
Defines the work area from the beginning to the cursor.
          
* PATT
      
Defines the work area on all the pattern. When we work on all the 
tracks of a pattern these locators avoid choosing the tracks
where we want to work. We can define a work area as just some tracks 
on all the tracks.
          
* TRACK
      
Defines the work area on all the current tracks.
          
* BLOCK
      
Defines the work area of a block. There are two types of blocks.The 
block tracks defined only a part of the track. The block pattern 
defined only as part of the pattern.
      
      
NOTE MASK
      
This mask corresponds to the first area of the question marks.It
allows you to select, for some operations, only one group of
information among the notes. The area contains 8 questionmarks,
each one corresponding to a precise area of the representation
of the note ( see the representation of notes in "How to compose").
      
Representation of a note : NnOIiCPP
      
In the mask, to the place of :
      
   N : ? means that a note must be defined.
       - means a null note.
       A,B,C,D,E,F,G correspond to a note.
      
   n : Is ?,- or # or " "
      
   O : Is a figure 2 ..7 or " " or?
      
   I : Is a figure 1..6 is " " or ?
      
   i : A figure of 0..9 or ?
      
   C,P,P : Is ?, or a hexadeximalfigure.
      
      
After the definition of your masks, you will have to select the type 
of desired note.
      
* CLR
      
This function puts the maskto zero.

THE REPLACEMENT OF THE NOTE   
      
The "?" inferior defines a replacement of the note. With the
function RPL, you will be able to replace the notes selected in the 
mask by the notes defined in the replacement.
The way to define a note is the same as the one to define a mask.
     
* RPL
      
This function can be found beside BLOCK.


Example 1 :
          
     In note masks     : -  ????
     In the replacement : ?????C?4
          
By using the RPL icon you are going to replace all the null notes by
the command C , with 4 as last figure.
          
Example 2 :
          
     In note masks     : G?2 ????
     In the replacement : TO#4?????
          
By pressing on RPL you're going to replace all G notes G (and 
therefore G #) of octaves 2 ,and having an inferior instrument to
10, by A#4.
 
As you can see this function is really powerful.        
          
* CLR 
      
This function puts the remplacement to zero.      

EDITING FUNCTIONS
      
* BLK B
      
Marks the beginning of a bloc. A block will be visible on the
pattern thanks to the marked notes in inverted video.
SC:F1
By pressing on ALT + F1 you define the pattern as a block.
          
* BLK E
      
Marks the end of a block.
SC: F2
By using ALT +F2 keys you define the pattern as a block.
        
        
IMPORTANT : All the next functions concern the work area and the 
function "note mask".
      
* CLR 

CLR erases the notes.
SC:F5
          
ALT + F5 = Erases a pattern.
SHIFT + F5 = Erases a track.
          
          
* + 1/2
      
Increases by half - tone.
          
* - 1/2
          
Decreases by half - tone.
          
* +1 OC
      
Increases by octave.
          
* -1 OC
      
Decreamente by octave.
          
* +1Cxx
      
Increases a unit the volume. With the left button,this function will 
control the commands C xx. With the right button, this function will 
control the internal volumes.

* -1Cxx

Decreases the unit the volumes. With the left button,this function 
will control the commands Cxx. With the right button, this function 
will control the internal volumes.
      

* CPY E
      
This indicator positions the copy mode by erasing, this means that 
the destination will be erased to copy what you want.
          
* CPY B
      
Transparent copy mode by keeping the bottom (BACK). When a conflict 
appears between the source and the destination, the source is not 
copied and the destination stays the same.
          
* CPY A
      
Transparent copy mode by keeping the over (ABOVE). When a conflict 
appears between the source and the destination, it is the source 
that will be copied.

* COPY
      
Copies a block from the cursor. This command uses the note mask. 
That allows copying commands or notes.
SC = F4
          
The copies concerning the patterns and the tracks can be done by 
keyboard shortcuts :  

SHIFT + F3 : Copies the track to the  buffer.
ALT + F3 : Copies the pattern to the buffer.
NOTE : The buffers concerning the tracks and the patterns are 
independent.
                        
SHIFT + F4 : Copies the buffer to the current track.
ALT + F4 : Copies the pattern to the current pattern.
  
*FADE
This function does a sound fade in the work area.
          
* With the left button, the commands Cxx are concerned.          
     
In this case, at the beginning and at the end of the work area DT 
must find a Cxx command. The FADE function will calculate all
intermediate Cxx which are found between the beginning of the area
and the end of this area. The fade will be done however you want.
          
* With the right button, the internal volumes can be modified.
          
Do not forget that the minimum internal volume is 1 and that the
maximum is $3F          

* MOVE
          
This function resembles the function COPY but will delete the
source of the copy.
  
  
MENU OPTION

THE CONFIGURATION
  
This menu contains various parameters concerning the functions of 
DT.
      
* AUTO
          
If this icon is activated, DT saves the configuration automatically 
where you leave it. The saved information contains the information 
such as DISK, MIDI and OPTION.
          
* SAVE
      
Saves the current configuration of DT. This configuration will be
used by DT every time you load it.
          
* BACKUP
      
Do a backup during the saving of the module. The old file is
renamed with the extension .BAK
          
* CONFIRM
      
Confirmation requested during of a loading or a save.
          
* PATH OF 
      
This function tells you the path of the configuration and the 
directory of the modules, instruments, songs and patterns. You
can also display the path of each instrument in the module. Each 
path can be modifide by clicking on the value displayed. You can 
also display the path of each instrument if you use. SNG instruments 
in your music.
          
OPTIONS
          
* FOLLOW
      
This option is attributed to the cursor of the EDITOR. If the
number of the voices is more than 8, the cursor will move 
automatically the voices when you will reach the extremities
(left and right voices). 
          
* LINEAR
      
In the EDITOR, each pattern is linked. Thus,the last line will be 
followed by the first line of the following pattern. If the cursor 
is on the last line and then you went downward,the position will 
automatically increase and the cursor will appear on line 0 of the 
following pattern. The position will decrease if you are going 
upwards.
In the case where you would be on the first line and at zero
position, it will not be possible to go higher.


* SING
      
This option is very interesting. It allows you to listen to the 
sound coming from DT and the sound of an external source. You will 
be able to sing on a module or when you want to reproduce music in 
the form of a module it will be possible to use this function
to have perfect synchronization.
          
* REAL VOLUME
      
This option concerns the FADE function of the TOOL MENU (see the
explanationin the TOOL MENU). When this option is active, and
when a fade is done, DT is going to use the volume of each line.

Here is an example of a fade with and without option real
volume.
          
Without the option, on 5 lines :
          
     BEFORE                               AFTER
          
     line 00  - - 00C00                  line 00  - - 00C00
     line 01  - - 00000                  line 01  - - 00C10
     line 02  G 4 2C10                   line 02  G 4 2C20
     line 03  - - 00000                  line 03  - - 00C30
     line 04  - - 00C40                  line 03  - - 00C40
          
          
Notice what happens at the line 2. The note G 4 with a volume of
10 has now a volume 20 (which doesn't correspond to the right faded
volume). Thanks to the REALVOL option, this defect is corrected. 
          
With the option, on the same example :

     BEFORE                               AFTER
          
     line 00  - - 00C00                  line 00  - - 00C00
     line 01  - - 00000                  line 01  - - 00C10
     line 02  G 4 2C10                   line 02  G 4 2C08
     line 03  - - 00000                  line 03  - - 00C30
     line 04  - - 00C40                  line 03  - - 00C40
          
Here the result is just the same as line 2, 8 is the half of 10 in
hexadecimal...

* STOP END
      
Stops the music when the last line is reached.

* ACC EDIT
      
This option concerns the input of notes in the pattern.It depends on 
the edit mode.
          
When ACC EDIT is activated, the input of a note provokes the
listening of this note but also the whole line, it allows chording
notes directly.
          
When ACC EDIT is not active,the support on a note provokes the
listening of the note.
          
* INT HP
      
Use the internal Speaker of the Falcon.
          
* CYCLE
      
This option concerns the DEL and INSERT key. Thanks to this
option, the information that would have been lost, during an
insertion, for example, (the last line disappears...),is
displayed on the first line.
     
* MAX VOL
      
This option avoids the sound division when you passes from 4 to
16 voices for example, the sound volume being added.Some
saturation can appear if the numerical sound has too important 
volume. In this case, a decrease of volume of the instrument or a 
general decrease of volume will avoid this saturation.

* FRENCH
      
 English notation to the French notation.
          
Note (french) English Notation     FrenchNotation
          
     DO                          C                          D
     DO #                        C#                         D#
     RE                          D                          R
     RE #                        D#                         R#
     MI                          E                          Mi
     FA                          F                          F
     FA #                        F#                         F#
     SOL                         G                          S
     SOL#                        G#                         S#
     LA                          A                          L
     LA#                         A#                         L#
     SI                          B                          SI
  

* CMPND
      
The companding is a method of compression of sound from a format to 
another (from 16 to 8 bits for example).
This option is used in the case of a 8 bits sampling.

The sound obtained normally has a best quality but, in fact it 
depends a lot on the initial quality of the sound source. You must
use it in the case of complexs sounds.


THE EFFECTS

Here is the list of the effects ,and their explanation

          
0xy : Arpeggio, this order attempts to simulate an arpeggio. The 
action happens three times. In the first time the parameter y is 
used, the second time it is the parameter x.Finally ,the third time 
no parameter is used. Parameters x and y serve for the variation of 
the note (basic  note + the note x).
          
1xx : Portamento up, slidding of the note up. The parameter xx fixes 
the speed of the slidding.
          
          
2xx : Portamento down, slidding of the note down.The parameter xx 
fixes the speed of the slidding. 
    
3xx : Tone portamento, This command allows to pass from the
previous note to the note where the commandis. The parameter xx 
fixes the speed.
          
4xy : Vibrato. Variation of the note around a central note.
The parameter "x" fixes the speed, the parameter "y" fixes the
displacement.Several type of curves are possible,sin, squared.
          
5xy : Tone Portamento + Volume Slide. This command resumes the
command 3 with at the same time the command A (volume slide)

6xy : Vibrato + Volume Slide. This order resumes the command 4 but 
does at the same time the command A (volume slide).
                      
7xy : Tremolo. Sin variation on the volume.The parameter "x" fixes 
the speed, the parameter "y" fixes the amplitude.

8xy : Stereo. When the music is MONO, the parameter "x" will
fix the volume of the left out put and the parameter "y" fixes the 
volume for the right output.
          
9xx : Sample Offset. Accompanied by an instrument, this command
fixes the offset of the beginning of the sample. The parameter "xx"
is multiplied by 256 and fixes the beginning of the instrument.
          
Axy : Volume Slide. X being zero,Y fixes the speed of the slidding
of the volume to the base. Y being zero, x fixes the speed of the
slidding upwards.
          
Bxx : Position Jump. Fixes the new position. The pattern is then
interrupted and the music will resume at the position xx - 1 at the 
beginning of the pattern.  
          
Cxx : Set Volume. Adjust the volume. This volume varies from 0 to
64 (0 is 40 in hexadecimal).
                      
Dxx : Pattern Break. The pattern is interrupted and resumed at the 
following pattern, from the line given by the parameter xx.
          
Fxx : Set Speed. Fixes the speed of the music. If xx is lower than 
31, it is the general speed that is fixed, otherwise it is the 
tempo.
          
Ecx : Extended command, "c" is the number of the command, x the
one of the parameter. 

0x : x = 0 MAX VOL turn off
     x = 1 MAX VOL active
     x = 2 Command Cxx fixes the general volume.
     x = 3 Command Cxx doesn't fix the general volume.
                    
1x : FineSlide Up. Portamento up more accurately.
            
2x : FineSlide Down. Portamento down more accurately.
            
3x : Glissando Control. Fixes the mode of slidding for the command
3.
                      
4x : Set Vibrato Waveform. Fixes the form of the curve of the
vibrato.x = 0 sin, x = 1 square, x = 2 saw tooth
                      
5x : Set Finetune. Fixes the finetune for the instrument played.  
            
6x : Jump to Loop. x = 0 fixes the beginning of the loop, x = n
fixes the number of repeats.  
            
7x : Set Tremolo Waveform. Fixes the form of the curve of the
vibrato.x = 0 sin, x = 1 squared, x = 2 saw tooth.

8x : Set General Volum. Fixes the general volume of the Falcon.
            
9x : Retrig Notes.
            
Ax : Fine Volume Slide Up.Increase the volume accurately.

Bx : Fine Volume Slide Down. Decreasethe volume accurately.
            
Cx : NoteCut. Cuts the note in x VBLS.
            
Dx : ++NoteDelay. Waits x VBLS to play the note.

Ex : PatternDelay. The parameter x allows to wait a certain time
before playing the pattern.
                      
Fx : Not used.

PROGRAMS ANNEX


DIGIPLAY
      
This GEM program is a companion of DT. With it, you can listen to
all the modules that can read DT, this software can be used as an
accessory program. Digiplay won't work with MultiTos.
It innovates also in the functions that propose habitually this
kind of software thanks to the composition of K7 that have charmed
a lot of its shareware users.
Thanks to this function, you will create "albums of modules"and
you will listen to them like tracks on a CD !
          
* Main Orders
          
PLAY   : Plays the module or load a module if there's no module
in memory.
                            
REWIND : rewinds the module
              
FORWARD: forwards the module.
              
STOP   : Stops the player.
              
LOAD   : load a module, a path or a cassette.
              
AUTO   : Automatic mode, two automatic modes exist : 
         The mode PATH and the mode K7.
                                
INFO   : Information on the software as well as on the current
         path of the module played.
                                
* Frequency
          
The frequency can be changed by the user but it is possible that,
in the case of complex modules, the software could change itself to
this frequency.
              
*  Automatic mode
          
This panel is not activated if the automode is not used
              
MK7 : The automatic mode K7 being positioned, the icon LOAD will
load a K7.
                          
DIR : The automatic mode is positioned on DIR. This mode allows you 
to read all modules of a directory. We indicates the directory from 
LOAD.                          

MAKE K7 : Using this icon provokes the appearance of an other alert 
box destined to the construction of the K7.
                          
LOAD : load a K7.
                          
SAVE : Save the K7.
                          
output : Returns to main commands.
                          
NAME : Name of the K7.
                          
                          
The number list indicates the position of each module (the number
1 is played in first). An arrow pointing on a number indicates the
module that is played currently. To construct a K7, it is necessary 
to click on one of the lines, the file selector appearing and 
allowing you to select a module. Once the choice is made, the module 
will appear on the line selected.
80 loaded modules is authorized which is largely sufficient, a K7
is not designed to play  a lot of modules but a certain numberonly.
To access to the rest of the list, you use the left and rightarrows.
You must save your K when you have constructed it.                          
                          
BACK : Returns to the preceding module in the list of modules
              
NEXT : Pass on to the following module.            
              
* Size of the buffer.
          
The size of the buffer is indicated under the panel of the automatic 
mode, a simple click allowing to edit it. RETURN allows you to 
validate the choice of the new lenght in kilobytes. But you must 
reload the accessory to validate this size.              
Each change of size provokes a save of the configurationfile.
      
      
CONNECT
      
This small programme serves essentially to listen the input of
your Falcon. It has been done to avoid the disconnection and the 
connections which are necessary when you want to listen the sound 
source. The sound entering the Falcon is not distorted and this 
doesn't use any machine time.

KEYBOARD SHORTCUTS TABLE

MAIN COMMANDS

RETURN: plays the music from the current position
SHIFT+RETURN:Plays from LB
ALT+RETURN:Plays from the begining
ENTER:Plays from the begining of the pattern
SPACE:Stops the music
/(in the numerical keyboard):Listen command
HELP:Edit mode
#:Plays the pattern from the begining
.(in the numerical keyboard):plays the pattern from the
current line
Right arrow:displaces the cursor to the right
rightarrow+ALT:increases the number of the pattern
Rightarrow+SHIFT:Move from a voice to the other
Rightarrow+CTRL:When you are editing a text goes to the right
Leftarrow:displaces the cursor to the left
Leftarrow+ALT:decreases the number of the pattern
Leftarrow+SHIFT:Move from a voice to the other
Leftarrow+CTRL:When you are editing a text, goes to the left
Higharrow:Move the cursor to the high
Higharrow+Alt:increases the number of the position
Higharrow+SHIFT:Fast moving of the lines
Lowarrow:Move the cursor to the low
Lowarrow+Alt:decreases the number of the position
Lowarrow+SHIFT:Fast moving of the lines
Alt+1...5(in the main keyboard):Menu selector

EDITOR

-and+(numericalkeyboard):decreases and increases the number of
the instrument
ClrHome:Looks for a free pattern
ClrHome+ALt:Same as upward but in the next position
<:An octave down
SHIFT+<:and octave high
((numerical keyboard):Show the internal volume
Insert:Insert a line
Insert+Alt:Same as upward but in all the voices
Insert+CTRL:insert a position
Del:Erase a line
Del+Alt:Same as upward but in all the voices
Del+CTRL:Erase a position
Back:Erase a note
Back+Alt:Same as upward but in all the voices
Back+SHIFT(left):Erase the command part
Back+Alt+SHIFT(left):Same as upward but in all the voices
Back+SHIFT(right):Erase the note part
Back+Alt+SHIFT(right):Same as upward but in all the voices
UNDO:redo the last erased note
*(numericalkeyboard):Put the current instrument in the
instrument of the current line

TOOLS

SHIFT+CTRL+1..9:Saves the current position of the cursor
CTRL+1..9:Returns to the saved position
F1:Begining of the block
Alt+F1:Begining of the pattern block
SHIFT+F1:Mark the voice for an exchange

F2:End of a block
Alt+F2:End of a pattern block
SHIFT+F2:Exchange the current voice with the marked one

SHIFT+F3:Record a track
Alt+F3:Same as upward but in a pattern

F4:Copy a block
SHIFT+F4:Copy a track
Alt+F4:Copy a pattern

F5:Erase a block
SHIFT+F5:Erase a track
Alt+F5:Erase a pattern

Alt+F6:Begining of the music
SHIFT+F6:Back to the first line of PLAY

F6:Begining of a pattern
F7:1/4pattern
F8:1/2pattern
F9:3/4pattern
F10:End of the pattern

TAB:Fade on the internal volumes







Author : JACCARD Emmanuel
Design : LEHEGARAT Patrick 

Golden regardsto BIGEYRE Eric.

Thanks to GARRIGUES Thierry, CHANE-KANE Olive, SQUARED David and
The FAUCONTACT association, WEAVER Emmanuel, IBOS Eric, DERRIVIERE
Olive and to all the persons which have participated (more or less) 
to the improvement of this software.

