A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Page 1: Sabian Island - Saint and Greavsie Page 2: St. Dragon - SAS Strike Force Page 3: Satan - Score 3020 Page 4: The Scout Steps Out - The Secret Diary of Adrian Mole Page 5: La Secte Noire - Seymour at the Movies Page 6: Sgrizam - Shard of Inovar Page 7: Shark - Side Arms Page 8: Sideral War - Sir Lancelot Page 9: Sirwood - Skyx Page 10: Slap Fight - The Smirking Horror Page 11: Smugglers Cove - Software House Page 12: Software Star - Sooty and Sweep Page 13: Sorcerer - Space Gun Page 14: Space Harrier - Spellbound |
Page 15: Spellbound Dizzy - Splat! Page 16: Split Personalities - Sram Page 17: Sram 2 - Star Firebirds Page 18: Starfox - Star Trooper Page 19: Star Wars - Stop-Ball Page 20: Storm - Street Gang Page 21: Street Gang Football - Stroper Page 22: Stryfe - Subway Vigilante Page 23: Sudoku - Super Gran Page 24: Super Hang-On - Super Pipeline II Page 25: Super Sam - Super Stunt Man Page 26: Super Tank Simulator - Survivre Page 27: Suspended - Syntax |
Satan
(Dinamic, 1989) The forces of evil are taking over the universe, and the wizards which once ruled the world have fallen under its spell. As a warrior, you must first become a wizard by gathering three scrolls guarded by the fearsome Tam Lin beasts, and then you must free the wizards who have been captured in the Palace of the Clouds. The graphics in this game are some of the most breathtaking I have seen on the CPC, and have to be seen to be believed! There's no music, but the sound effects are good. It's a great game, too, with lots of enemies to kill, although there's a lot of jumping around, as the warrior moves somewhat gracefully through the air. 8 | |
Sauvez Yurk
(Ubi Soft, 1990) You and your friend Yurk, a dragon who was rescued in a previous adventure called Orphée (released several years before this one), have entered another world and must escape from it by collecting some magic crystals. Not a very original story, is it? This is a rather nice text adventure in which you select commands by clicking on icons instead of typing them. It makes the game more accessible to those who are new to text adventures, and you aren't left struggling to find the correct words. The graphics are beautifully drawn in the high-colour, low-resolution mode – a change from most French text adventures – but the font is rather difficult to read. There's also some delightful music to accompany this very agreeable game. See also: Orphée. 8 | |
The first time I played this game, I was really baffled. Even my friends who owned a Commodore 64 stopped giggling at my CPC when they saw these graphics! The sprites are huge and colourful, and the animation is as fast as it can be. Remember Trantor? Well, this game is even better! Okay, the action is sometimes a little confusing, and the game is rather difficult. But there are three totally different stages, each of which you can access by a code. The last one, in which you're an eagle, is really amazing. I really think this is the most gorgeous game for the CPC, and one of the very best; programers had (at last) mastered the machine! 9 | |
The slot-car hobby that many of us spent our childhoods with is somewhat badly recreated here. Either a computer or a friend can race on a track. There are lots of pre-designed tracks available, or you can create your own. However, the racing itself is dull; the track is too narrow and overtaking is therefore extremely difficult, and if you crash into your opponent, the race is over instantly. The graphics are average, but there's hardly any scenery on the track edges. The sound effects are very limited as well, and the drone of the engines becomes irritating. Indeed, creating your own tracks is probably the best part of this game! 3 | |
Scapeghost
(Level 9, 1989) Alan Chance was falsely accused of bungling a police raid on a drug gang which led to his death, and as his ghost, you have three days to clear your name. This is a three-part text adventure, starting in the graveyard as you witness your own funeral, and then moving on to gather evidence at the scene of your death in order to locate the gang at their new hideaway and allow the police to arrest them. This was Level 9's last text adventure and a great way to end their legacy. The 28 pictures are wonderful and really add to the atmosphere. Some rather elaborate commands can be understood, too, and the plot is also highly original. This is one of the best text adventures I've played. 9 | |
Scientific
(Chip, 1987) Two completely different types of game – a quiz, and a Centipede clone – are mixed together to produce one rather awful game. You control a spaceship that can only move left and right, and you must shoot all of the blobs that move from left to right, and gradually down the screen towards you. However, every few seconds, and after completing a level, play is interrupted and you are asked a question or two about maths or history. If you don't get it right, either you lose a life, or you have to restart the level. These interruptions are frankly annoying and make the game very irritating to play. Why should anyone be asked such questions while playing an arcade game, anyway? 3 | |
Scooby and Scrappy Doo
(Hi-Tec, 1991) Scooby and Shaggy have been captured and are being held in a castle cell, so Scrappy must rescue them. This is a platform game with four levels, lots of ghosts and other nasty creatures, and bonuses to collect. The monsters can be killed by using some 'puppy power' (i.e. punching them), although this requires some practice; time it wrongly and you will lose one of your three lives (and they are easy to lose). The graphics are really colourful and excellent, but there are few sound effects and no music, which is a shame. The game itself is enjoyable to play but suffers by being rather difficult, and you really need more lives to make the game a bit fairer. See also: Scooby Doo. 7 | |
Scooby Doo
(Elite, 1986) Scooby's friends are being held in a haunted castle belonging to a mad scientist, so Scooby enters the castle to rescue them. Originally, this was meant to be an interactive cartoon adventure, but this proved to be too ambitious for 8-bit machines and a completely different game was released, after a very long wait. You must explore the castle, climbing stairs and jumping over holes and skulls lying on the floor, while punching the ghosts and other strange creatures. Extra lives can be obtained by collecting Scooby Snacks, and you'll certainly need them. The graphics are Spectrum-like, and there's no music or theme tune to sing along to! The game itself is very repetitive and quite frustrating, particularly when you reach the third level. See also: Scooby and Scrappy Doo. 4 | |
Scoop
(Generation 5, 1990) Gather your French-speaking friends around the computer to play this quiz game. This quiz can be played by between two and five players, and it features a strange nose-shaped cartoon character as your host, who is very nicely animated. On each turn, you can choose one of seven categories, and each player stakes some points and then guesses the correct answer to a question. If they answer correctly, they gain the number of points they staked, but if they don't, they lose it instead. The first player to reach a certain target score wins the game. This game isn't bad at all and makes good use of pictures and music with the questions, and there are 'junior' and 'senior' versions of the game as well. (The answer to the question in the screenshot is "Taureau (the bull)", by the way.) 7 | |
Score 3020
(Topo Soft, 1988) In September 3020, the most powerful computer in the world, known as Silice, has gained control of the Nuclear Arms Centre of the Terra Federation. The only way to stop Silice from destroying Earth is to play a deadly game of pinball against it – but no one has beaten it so far. What's more, pinball in the 31st century is a very dangerous affair, as the bumpers, ramps and targets have been replaced with tanks and guns – and the ball is radioactive as well! However, as a pinball game, this one is mediocre. Although the graphics are colourful, the movement of the ball is jerky, and you have very little control over it. The ball can become stuck on a screen for ages, and while there are 20 screens, it's unlikely that you will see most of them. As pinball games go, this one is mediocre. 4 |